Super Mario Galaxy: Difference between revisions

→‎Trivia: Kinda interesting, but something like this would need a citation.
(→‎Trivia: Kinda interesting, but something like this would need a citation.)
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*''Super Mario Galaxy'' has been used in {{wp|Neuroscience|neurobiology}} research to investigate how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West, Greg L., Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, and Sylvie Belleville (6 Dec. 2017). [https://doi.org/10.1371/journal.pone.0187779 Playing Super Mario 64 increases hippocampal grey matter in older adults]. ''PLOS ONE, 12''(12). Public Library of Science.</ref><ref name=diarra>Moussa, Diarra, Benjamin Rich Zendel, Jessica Benady-Chorney, Caroll-Ann Blanchette, Franco Leporé, Isabelle Peretz, Sylvie Belleville, and Greg L. West (15 Dec. 2018). [https://doi.org/10.1007/s00221-018-5453-6 Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults]. ''Experimental Brain Research, 237''(3), Springer Science+Business Media. Page 723–33.</ref>
*''Super Mario Galaxy'' has been used in {{wp|Neuroscience|neurobiology}} research to investigate how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West, Greg L., Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, and Sylvie Belleville (6 Dec. 2017). [https://doi.org/10.1371/journal.pone.0187779 Playing Super Mario 64 increases hippocampal grey matter in older adults]. ''PLOS ONE, 12''(12). Public Library of Science.</ref><ref name=diarra>Moussa, Diarra, Benjamin Rich Zendel, Jessica Benady-Chorney, Caroll-Ann Blanchette, Franco Leporé, Isabelle Peretz, Sylvie Belleville, and Greg L. West (15 Dec. 2018). [https://doi.org/10.1007/s00221-018-5453-6 Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults]. ''Experimental Brain Research, 237''(3), Springer Science+Business Media. Page 723–33.</ref>
*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
*The Korean edition of Super Mario Galaxy has ''Super Mario Wii: Galaxy Adventure'' as term ‘Galaxy’ was already registered as gaming trademark.
*The Korean version of ''Super Mario Galaxy'' goes by ''Super Mario Wii: Galaxy Adventure'' because the "galaxy" was already registered as gaming trademark.{{Ref needed}}


==Notes and references==
==Notes and references==
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