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In ''[[Paper Mario]]'', the equivalent to this status for [[partner]]s is the [[Injured]] status, which is inflicted if they take damage. They will not be able to attack after the same amount of turns as the damage they take. | In ''[[Paper Mario]]'', the equivalent to this status for [[partner]]s is the [[Injured]] status, which is inflicted if they take damage. They will not be able to attack after the same amount of turns as the damage they take. | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', if a [[partner]]'s HP reaches zero with no Life Shrooms, they fall in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. A downed partner's HP is not recovered to 1 HP after a battle is won ( | In ''[[Paper Mario: The Thousand-Year Door]]'', if a [[partner]]'s HP reaches zero with no Life Shrooms, they fall in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. A downed partner's HP is not recovered to 1 HP after a battle is won (after a different victory fanfare), excluding all bosses except [[Shadow Queen]], when all partners are restored to full HP after falling in battle. | ||
In ''[[Super Paper Mario]]'', Mario, Princess Peach, [[Bowser]] and [[Luigi]] can be downed if they hit zero HP, with Life Shrooms now reviving them at 5 HP instead of 10 when this happens. If a character is downed during the [[Underchomp]] fight, due to the unique battle interface, text is used to transcribe their defeat. | In ''[[Super Paper Mario]]'', Mario, Princess Peach, [[Bowser]] and [[Luigi]] can be downed if they hit zero HP, with Life Shrooms now reviving them at 5 HP instead of 10 when this happens. If a character is downed during the [[Underchomp]] fight, due to the unique battle interface, text is used to transcribe their defeat. |
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