User:Zaku/Sandbox: Difference between revisions
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|align=left|Using [[Thudley]] on these posts can pound them into the ground or in some cases pull them out. | |align=left|Using [[Thudley]] on these posts can pound them into the ground or in some cases pull them out. | ||
|[[Flipside]]<br>[[Flopside]]<br>[[The Tile Pool]]<br>[[Dotwood Tree]] | |[[Flipside]]<br>[[Flopside]]<br>[[The Tile Pool]]<br>[[Dotwood Tree]] | ||
|- | |- | ||
|[[Yellow block]] | |[[Yellow block]] |
Revision as of 16:08, May 11, 2024
Sandbox details
My page for large edits or article creations, to ensure all parts are displayed as intended. | |
Text in blue is simply colored, I will correctly change them to links in the final version. |
Current Projects
- Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
- Expand on Paper Mario sections of the Trampoline page
- Expand on sections of the Party member page
- Add relevant information to the Magic brush page
- Collect information for Glowing Spot article
- Renovate sections of the Ladder page
- Create table for Super Paper Mario objects, and add to list of obstacles
Glitch Category Names
- Graphics
- Camera
- Audio
- Physics
- Out of bounds and clips
- Scripting
- Softlocks/Crashes/Freezes
- Battles
- Patched Glitches
- Sequence breaks
- Oversights
List of Paper Mario: The Origami King Glitches
Fishing storage
File:PMTOK Fishing Storage Glitch.png
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.
Methods
There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:
Digging with Professor Toad (see Partner duplication)
Reading the Sea Chart
Opening the Item Menu
Talking with Olivia
Effects
Mario relocating a Toad.
Mario clipping through the door to Big Sho Theater.
A Collectible Treasure suspended in midair.
Mario initiating a battle while using a Magic Circle.
Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.
For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.
NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.
Wrong turn number
When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.
When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.
Paper Mario: The Origami King bestiary
Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:
Set Name | Items |
---|---|
LV1 / LV2 / LV3 | |
Paper / Paper M / Paper L | |
Gold | |
BOOTS KURIBOO | |
MEKAKOOPA | |
BTL_ZAKO_ITEM_L UNUSED ? |
|
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa
Dry Bones do not drop anything
No. 07 | | Paragoomba |
---|
HP | 15 | Moves | Location(s) | ||||||
Type | Flying | Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) | Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island | ||||||
Role | |||||||||
Item drops | Small Bag of Confetti | ||||||||
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off. |
Image Map Test
- World 2-3: Raises the water level
- World 2-4: Causes certain sand hills to form
- World 2-Castle: Causes certain sand trenches to form
- World 3-3: Disables currents
- World 3-Ghost House: Causes staircases to form over slopes, and causing certain Warp Doors to appear
- World 4-3: Disables currents
- World 4-Ghost House: Causes ? Blocks on strings to drop down
- World 4-Castle: Causes elevating platforms to appear to allow Mario to reach Mega Goomba
- World 5-C: Causes some Red Blocks to appear, one column after another
- World 7-Ghost House
- Causes certain Warp Doors to appear
- Causes certain lifts to appear
- World 8-2: Raises the water level
- World 8-Bowser's Castle
- Tilts certain parts of the level upside down
- Causes a certain lift to appear
Textbox Test
|
Hey, look, Mario! |
Obstacles
Name | Image | Description | Locations |
---|---|---|---|
! Switch | Switches trigger various events when hit or jumped on and are often involved in puzzles. | ||
Candle | Candles which sometimes shoot out flames at the player. | Merlee's Basement | |
Cracks | Walls or other objects with visible cracks in them can be blown up using Boomer's ability. When on the ground they can also be broken using Thudley. | Flipside Gloam Valley The Bitlands Floro Caverns Castle Bleck Foyer | |
Lock | These can be found on certain doors, requiring the appropriate key to be unlocked. | Flipside Flopside Yold Ruins Fort Francis Woah Zone Floro Caverns The Underwhere The Overthere Castle Bleck | |
Post | Using Thudley on these posts can pound them into the ground or in some cases pull them out. | Flipside Flopside The Tile Pool Dotwood Tree | |
Yellow block | Blocks which require Cudge to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D. | Gap of Crag Floro Caverns Flopside |