Wire Spin: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Names in other languages: Can vouch for Japanese Game Boy Donkey Kong manual (which is hard to find online scans of).)
No edit summary
Line 1: Line 1:
{{Merge from|Bar Spin|Wire Spin#Merge Bar Spin to Wire Spin (and maaaybe merge Super Whirl Jump to it as well)}}
[[File:Mario Spin.jpg|200px|thumb|Artwork of Mario performing a Wire Spin for ''Donkey Kong'' on Game Boy.]]
{{distinguish|Bar Spin}}
The '''Wire Spin''', also referred to as the '''Bar Spin''',<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> is an ability that characters can use when they grab on to taut [[wire]]s or horizontal bars, where they continuously rotate around it, much like a gymnastic skill known as the {{wp|Giant (gymnastics)|giant}}, for a higher [[jump]]. A similar move, known as the [[Super Whirl Jump]], appears in ''[[Super Mario Sunshine]]''.
[[File:Mario Spin.jpg|100px|thumb|Artwork of Mario performing a Wire Spin]]
The '''Wire Spin''', also referred to as the '''Bar Spin''',<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> is an ability [[Mario]] can use when he grabs on to [[wire]]s. The [[Super Whirl Jump]] and [[Bar Spin]] are similar to this.
==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it when the player holds {{button|padup}}; the longer {{button|padup}} is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press {{button|paddown}} or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spike]]s) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, [[Mario]] can use it when the player holds {{button|padup}}; the longer {{button|padup}} is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press {{button|paddown}} or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spike]]s) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.
 
===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
The move returns in ''[[Mario vs. Donkey Kong]]'', where it is executed the same way as in ''Donkey Kong'' for the Game Boy.
The move returns in ''[[Mario vs. Donkey Kong]]'' for the [[Game Boy Advance]], as well as its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] for [[Nintendo Switch]], where it is executed the same way as in ''Donkey Kong'' for the Game Boy. Since the Nintendo Switch remake features 2-player co-op gameplay, [[Toad]] can perform this move as well.
 
===''Wario Land: Shake It!''===
[[File:WLS4.png|thumb|Wario performing a Bar Spin]]
In ''[[Wario Land: Shake It!]]'', [[Wario]] can perform a Bar Spin<ref>[https://web.archive.org/web/20080924150410/http://www.wariolandshakeit.com/launch/index.html North American website for ''Wario Land: Shake It!''] (Archived)</ref> when he comes in contact with a horizontal bar or rope, latching onto it automatically. As Wario hangs from the bar, he swings around it when the player shakes the [[Wii#Wii Remote|Wii Remote]]. When the player presses the {{button|wii|2}} button, Wario can maneuver to another bar. He must be careful to time his jumps from one bar to the next; he may be injured by enemy forces.
{{br|right}}
==Gallery==
<gallery>
Bar Spin.jpg|Wario dismounting from a Bar Spin in ''[[Wario Land: Shake It!]]''
MvDK NS Mario Swing.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch)
</gallery>
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
Line 15: Line 20:
|JapR=Daisharin
|JapR=Daisharin
|JapM={{wp|Giant (gymnastics)|Giant}}; translates literally to "big wheel"
|JapM={{wp|Giant (gymnastics)|Giant}}; translates literally to "big wheel"
|Ita=Volteggiare (''Wario Land: Shake It!'')
|ItaM=Vaulting
}}
}}
==References==
==References==
<references/>
<references/>
Line 22: Line 28:
{{DK}}
{{DK}}
{{MVDK}}
{{MVDK}}
{{WLSI}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Wario moves]]
[[Category:Wario Land: Shake It!]]

Revision as of 08:42, May 11, 2024

Mario doing a Spin from a wire
Artwork of Mario performing a Wire Spin for Donkey Kong on Game Boy.

The Wire Spin, also referred to as the Bar Spin,[1] is an ability that characters can use when they grab on to taut wires or horizontal bars, where they continuously rotate around it, much like a gymnastic skill known as the giant, for a higher jump. A similar move, known as the Super Whirl Jump, appears in Super Mario Sunshine.

History

Donkey Kong (Game Boy)

The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it when the player holds +Control Pad up; the longer +Control Pad up is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press +Control Pad down or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.

Mario vs. Donkey Kong

The move returns in Mario vs. Donkey Kong for the Game Boy Advance, as well as its remake for Nintendo Switch, where it is executed the same way as in Donkey Kong for the Game Boy. Since the Nintendo Switch remake features 2-player co-op gameplay, Toad can perform this move as well.

Wario Land: Shake It!

Wario performing a Bar Spin

In Wario Land: Shake It!, Wario can perform a Bar Spin[2] when he comes in contact with a horizontal bar or rope, latching onto it automatically. As Wario hangs from the bar, he swings around it when the player shakes the Wii Remote. When the player presses the Two Button button, Wario can maneuver to another bar. He must be careful to time his jumps from one bar to the next; he may be injured by enemy forces.

Gallery

Names in other languages

Language Name Meaning
Japanese 大車輪だいしゃりん[3][4]
Daisharin
Giant; translates literally to "big wheel"

Italian Volteggiare (Wario Land: Shake It!)
Vaulting

References

  1. ^ Mario vs. Donkey Kong American English Nintendo 3DS Virtual Console digital manual, tab 12: "Advanced Controls".
  2. ^ North American website for Wario Land: Shake It! (Archived)
  3. ^ (1994). 『Game Boy Donkey Kong 取扱説明書』. Nintendo Co., Ltd. (Japanese). Page 9.
  4. ^ (2004). 『Mario vs. Donkey Kong 取扱説明書とりあつかいせつめいしょ (PDF). Nintendo Co., Ltd. (Japanese). Page 14.