Editing Windmill Hills
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 82: | Line 82: | ||
*[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite| author = vonkoz | date = February 21, 2014 | url = twitter.com/vonkoz/status/1760380894546739442 | title = Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on. | publisher = X | accessdate = February 21, 2024 | archive = archive.ph/iQG4L | archivedate = February 22, 2024, 13:43:47 UTC }}</ref> | *[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite| author = vonkoz | date = February 21, 2014 | url = twitter.com/vonkoz/status/1760380894546739442 | title = Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on. | publisher = X | accessdate = February 21, 2024 | archive = archive.ph/iQG4L | archivedate = February 22, 2024, 13:43:47 UTC }}</ref> | ||
== | ==Reference== | ||
<references/> | <references/> | ||