Editing Windmill Hills

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
==Overview==
==Overview==
[[File:Windmill Hills4.jpg|220px|left|thumb|The beginning of the level]]
[[File:Windmill Hills4.jpg|220px|left|thumb|The beginning of the level]]
Windmill Hills starts out in a small glade containing several [[Cheesy Chester]]s and [[Hootz]]es, as well as a row of spinning windmills with spinning platforms. The player must use [[Dixie Kong]]'s flying ability to get over the gaps and jump on larger enemies such as [[Puffton]]s, after which there is a Checkpoint. Following a [[Schnautzel]], DK and Dixie will navigate more windmills, this time which spin faster than the ones before the checkpoint.  
Windmill Hills starts out in a small glade containing several [[Cheesy Chester]]s and [[Hootz]], as well as a row of spinning windmills with spinning platforms. The player must use [[Dixie Kong]]'s flying ability to get over the gaps and jump on larger enemies such as [[Puffton]]s, after which there is a Checkpoint. Following a [[Schnautzel]], DK and Dixie will navigate more windmills, this time which spin faster than the ones before the checkpoint.  


After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of [[Barrel Cannon]]s, which take them across more windmills, between which are several [[Banana]]s, after which there is a similar windmill where they will receive [[Extra Life Balloon|Red Balloons]] if all the Bananas are collected. Soon after this, there is a [[Burlap Hanging Sack]] containing one of the level's [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] that must be opened by throwing the Diddy Kong barrel at it, which will switch Dixie out with him. Diddy's jetpack ability works similarly to Dixie's hair, still allowing the Kongs to fly short distances. Following that, DK and Diddy will enter a windmill and go up a stack of spinning gears, which have platforms that rotate rhythmically. There are also [[Pointy Tucks]] on the platforms, which cannot be jumped on. Upon getting to the top, the Kongs will go on a large platform attached to a long cord (acting as a slow zipline) which leads them to another area with a windmill containing bells that have to be rung (which ends up giving a Puzzle Piece), as well as the letter "N". Following this, DK and Diddy will go through another series of Barrel Cannons, this time flying through a wide area with fall-colored trees and more windmills with items, after which they land on a platform containing the [[Slot Machine Barrel]] that ends the level.
After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of [[Barrel Cannon]]s, which take them across more windmills, between which are several [[Banana]]s, after which there is a similar windmill where they will receive [[Extra Life Balloon|Red Balloons]] if all the Bananas are collected. Soon after this, there is a [[Burlap Hanging Sack]] containing one of the level's [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] that must be opened by throwing the Diddy Kong barrel at it, which will switch Dixie out with him. Diddy's jetpack ability works similarly to Dixie's hair, still allowing the Kongs to fly short distances. Following that, DK and Diddy will enter a windmill and go up a stack of spinning gears, which have platforms that rotate rhythmically. There are also [[Pointy Tucks]] on the platforms, which cannot be jumped on. Upon getting to the top, the Kongs will go on a large platform attached to a long cord (acting as a slow zipline) which leads them to another area with a windmill containing bells that have to be rung (which ends up giving a Puzzle Piece), as well as the letter "N". Following this, DK and Diddy will go through another series of Barrel Cannons, this time flying through a wide area with fall-colored trees and more windmills with items, after which they land on a platform containing the [[Slot Machine Barrel]] that ends the level.
Line 39: Line 39:
==Enemies==
==Enemies==
*[[Cheesy Chester]]s
*[[Cheesy Chester]]s
*[[Hootz]]es
*[[Hootz]]
*[[Puffton]]s
*[[Puffton]]s
*[[Tucks]] (normal and bouncing)
*[[Tucks]] (normal and bouncing)

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)