Editing Wild Woods
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==Course layout== | ==Course layout== | ||
[[File:MK8 Wild Woods Starting Line.jpg|thumb|250px|left|The course as seen from the starting line.]] | [[File:MK8 Wild Woods Starting Line.jpg|thumb|250px|left|The course as seen from the starting line.]] | ||
The race starts in a grove, | The race starts in a grove, serving as track on the trunk of the tree, therefore racers start the course in [[anti-gravity]] mode. The track makes a U-turn to the right while racers meet the first set of [[Item Box]]es and [[coin]]s and follow a boardwalk. The track then splits in two, while the boardwalk ends with two ramps for [[trick]]s on each side. Racers can choose which branch take: The left has some coins scattered in the road, while the right has more ramps for tricks but no coins to collect. After that, the two sections join and finish with another ramp to jump, where the anti-gravity mode turns off and racers once again land on a boardwalk that runs through a small village dwelling in the top of tree, inhabited by several Shy Guys. | ||
The track bends gently to the right with a second set of | The track bends gently to the right with a second set of item boxes here and some coins. Racers now take the blue ramp to [[glider|glide]] over a large void and reach a circular platform at the end with a picture of Shy Guy's mask on it. The boardwalk continues once racers have landed there. Taking a slight bend to the left, racers drop from the boardwalk to a passage with a stream of water running down, giving them a slight boost of speed. Racers will find here more ramps to jump and coins moving along the stream, and the last set of item boxes, while the passage turns to the right. Racers exit the passage taking the last ramp and fall to a shallow pond in the lowest level of the forest. The pond has enormous leaves floating with [[Dash Panel]]s on them, so that players can run over and perform their tricks. The last set of coins is found there over the pads. | ||
After the pond, | After the pond, the racer will find a last ramp to jump over another gap and land directly another boardwalk over an anti-gravity pad. The track makes a slight detour to the left, which is also the last bend that leads the player back to the trunk's groove and starting line, completing in that way a lap. | ||
==Shortcuts== | ==Shortcuts== | ||
*On the left route where the track splits near the beginning, players can take either of these shortcuts: | *On the left route where the track splits near the beginning, players can take either of these shortcuts: | ||
**A [[Dash Mushroom|Mushroom]] can be used over a patch of grass | **A [[Dash Mushroom|Mushroom]] can be used over a patch of grass cutting off a corner. | ||
**To the left of the jump ramp a small grass ramp can be taken using a [[Dash Mushroom|Mushroom]] cutting off the turn leading to the main ramp. | **To the left of the jump ramp a small grass ramp can be taken using a [[Dash Mushroom|Mushroom]] cutting off the turn leading to the main ramp. | ||
*Just before the finish line and located in the detour, there is a single jump ramp that can be taken. It is required to use a [[Dash Mushroom|Mushroom]] or a [[Super Star]] to take this way due to the grass before it. | *Just before the finish line and located in the detour, there is a single jump ramp that can be taken. It is required to use a [[Dash Mushroom|Mushroom]] or a [[Super Star]] to take this way due to the grass before it. |