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===SD cards=== | ===SD cards=== | ||
[[File:SecureDigitalCard Wikimedia Commons.svg|75px|right]] | [[File:SecureDigitalCard Wikimedia Commons.svg|75px|right]] | ||
An '''SD card''' is a standardized memory card format supported by the Wii, which can be used to store WiiWare and Virtual Console games, some games and channels' photos, and to keep backups of certain games' save files. Far from all games allow the internal memory's save files to be moved to SD cards, and ones that do not support it include ''[[Mario Kart Wii]]'', ''[[Super Smash Bros. Brawl]]'' and all GameCube games. Among | An '''SD card''' is a standardized memory card format supported by the Wii, which can be used to store WiiWare and Virtual Console games, some games and channels' photos, and to keep backups of certain games' save files. Far from all games allow the internal memory's save files to be moved to SD cards, and ones that do not support it include ''[[Mario Kart Wii]]'', ''[[Super Smash Bros. Brawl]]'' and all GameCube games. Among Mario games that do support taking backups of save files, the files are typically small and around one block (128 KB), with a handful of Mario games at two blocks (256 KB) such as ''[[Mario Super Sluggers]]'' and ''[[Donkey Kong Country Returns]]''. | ||
At launch | At launch in 2006 the Wii only supported the initial industry standard that had a cap at 2 GB. The Wii System Meny 4.0 update in March 2009 added support for SDHC cards up to 32 GB, but it did not have retroactive effect for games released before then. The 4.0 update also added a designated SD card game menu that could launch WiiWare and Virtual Console games directly from the SD card, including from write-protected SD cards. | ||
By inserting the Wii's SD card into a PC that has an SD card reader, JPEG images can be added to the SD card which can then be inserted back into the Wii to make them able to view in Photo Channel. | By inserting the Wii's SD card into a PC that has an SD card reader, .JPEG images can be added to the SD card which can then be inserted back into the Wii to make them able to view in Photo Channel. | ||
The Wii retained the GameCube's use of blocks as a non-standard data measurement unit, but the Wii's blocks are 128 KB, while those on GameCube were merely 8 KB. At full capacity, a 32 GB SC card would be converted internally by the Wii as 262,144 blocks. | The Wii retained the GameCube's use of blocks as a non-standard data measurement unit, but the Wii's blocks are 128 KB, while those on GameCube were merely 8 KB. At full capacity, a 32 GB SC card would be converted internally by the Wii as 262,144 blocks. |