Editing Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)

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'''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]]. It is the second rigging level after [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly]] makes his first appearance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s.
'''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]]. It is the second rigging level after [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly]] makes his first appearance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s.
==Layout==
==Layout==
[[File:Topsail Trouble DKC2 GBA.png|thumb|left|Topsail Trouble in the Game Boy Advance version]]
[[File:Topsail Trouble DKC2 GBA.png|thumb|left|Topsail Trouble in the Game Boy Advance version]]
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Click Clack DKC2.png|[[Click-Clack]] (3)
Click Clack DKC2.png|[[Click-Clack]] (3)
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Zinger DKC2 yellow.png|[[Zinger]] (yellow) (13)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (13)
</gallery>
</gallery>
{{footnote|note|A|Of the 13 Flitters, ten of them appear in a Bonus Level.}}
{{footnote|note|A|Of the 13 Flitters, ten of them appear in a Bonus Level.}}


==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Banana Coin.png|[[Banana Coin]] (3)
Banana Coin.png|[[Banana Coin]] (3)
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Treasure Chest DKC2.png|[[Treasure Chest]] (1)
Treasure Chest DKC2.png|[[Treasure Chest]] (1)
</gallery>
</gallery>
===KONG Letters===
===KONG Letters===
*'''K:''' The letter is floating high above the second yard, near the end, where two Neeks and a Klomp are found. Rattly is required to reach the letter.  
*'''K:''' The letter is floating high above the second yard, near the end, where two Neeks and a Klomp are found. Rattly is required to reach the letter.  
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*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the third Klinger, the Kongs must pass a Zinger and then climb to the top of some square-shaped ropes. They must jump to the right to land on a hidden yard. The Video Game Hero Coin hovers above it, and the Kongs can use [[team up]] to reach the Video Game Hero Coin.
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the third Klinger, the Kongs must pass a Zinger and then climb to the top of some square-shaped ropes. They must jump to the right to land on a hidden yard. The Video Game Hero Coin hovers above it, and the Kongs can use [[team up]] to reach the Video Game Hero Coin.
*'''[[Golden feather]] (Game Boy Advance version only):''' When the Kongs encounter the second Klinger, they must jump to the right to land on a hidden yard. It has the golden feather and a Banana Bunch.
*'''[[Golden feather]] (Game Boy Advance version only):''' When the Kongs encounter the second Klinger, they must jump to the right to land on a hidden yard. It has the golden feather and a Banana Bunch.
*'''[[Photograph]] (Game Boy Advance version only):''' At the end of the level, when the Kongs encounter two Zingers, they must jump from the left end of the horizontal rope. This reveals a hidden hook, and the Kongs can jump again to grab another hook and then get onto a hidden yard. They must defeat the Click-Clack to earn its photograph, which shows artwork of Click-Clack on the [[Scrapbook (Donkey Kong Country series)|Scrapbook]]'s first page.  
*'''[[Photograph]] (Game Boy Advance version only):''' At the end of the level, when the Kongs encounter two Zingers, they must jump from the left end of the horizontal rope. This reveals a hidden hook, and the Kongs can jump again to grab another hook and then get onto a hidden yard. They must defeat the Click-Clack to earn its photograph, which shows artwork of Click-Clack on the [[Scrapbook]]'s first page.  
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{{br}}
==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Topsail Trouble Bonus Level 1.png|200px]] [[File:Topsail Trouble Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Topsail Trouble Bonus Level 1.png|200px]] [[File:Topsail Trouble Bonus Level 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Topsail Trouble has two Bonus Levels, listed by type:
Topsail Trouble has two Bonus Levels, listed by type:
*'''Destroy them All!''': After passing a few Click-Clacks, the Kongs and Rattly must get on the yard. From there, Rattly must perform a Superjump to get onto a circular platform, and then jump again to land into the [[Bonus Barrel]] above. The objective is to defeat six [[Flitter]]s within 15 seconds. After the Kongs and Rattly do so, a [[Kremkoin]] appears on right-side mast for them to obtain.
*'''Destroy them All!''': After passing a few Click-Clacks, the Kongs and Rattly must get on the yard. From there, Rattly must perform a Superjump to get onto a circular platform, and then jump again to land into the [[Bonus Barrel]] above. The objective is to defeat six [[Flitter]]s within 15 seconds. After the Kongs and Rattly do so, a [[Kremkoin]] appears on right-side mast for them to obtain.
*'''Find the Token!''': After the letter N, the Kongs eventually come across two Flitters stationed in midair. Diddy and Dixie must jump to the right of both Flitters to grab a hidden hook. They must jump on the Flitters and land into a Bonus Barrel at the upper-left. The objective is for the Kongs to obtain the Kremkoin within 15 seconds. The Kongs must climb up a single large series of ropes and avoid four Flitters, who horizontally move back and forth across the rope. When the Kongs reach the top of the rope, they must jump right to collect the Kremkoin, which is hovering above a yard.
*'''Find the Token!''': After the letter N, the Kongs eventually come across two Flitters stationed in midair. Diddy and Dixie must jump to the right of both Flitters to grab a hidden hook. They must jump on the Flitters and land into a Bonus Barrel at the upper-left. The objective is for the Kongs to obtain the Kremkoin within 15 seconds. The Kongs must climb up a single large series of ropes and avoid four Flitters, who horizontally move back and forth across the rope. When the Kongs reach the top of the rope, they must jump right to collect the Kremkoin, which is hovering above a yard.
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{{br}}
==Warp Barrel==
==Warp Barrel==
[[File:Topsail Trouble GBA Warp Barrel.png|thumb|left|The location of the Warp Barrel]]
[[File:Topsail Trouble GBA Warp Barrel.png|thumb|left|The location of the Warp Barrel]]
At the very start, the Kongs must perform a roll jump below the yard and land into a hidden [[Warp Barrel]]. This takes them into a hidden warp room, which has some bananas forming the shape of an exclamation mark. By continuing right, Diddy and Dixie exit the room, and they are sent to the end of the level, right between two Zingers, just before the End of Level Target.
At the very start, the Kongs must perform a roll jump below the yard and land into a hidden [[Warp Barrel]]. This takes them into a hidden warp room, which has some bananas forming the shape of an exclamation mark. By continuing right, Diddy and Dixie exit the room, and they are sent to the end of the level, right between two Zingers, just before the End of Level Target.
{{br|left}}
{{br|left}}
==Gallery==
==Gallery==
<gallery>
<gallery>

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