Editing Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
|track=Jib Jig
|track=Jib Jig
|before=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Hot-Head Hop|>>]]
}}
}}
'''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]]. It is the second rigging level after [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly]] makes his first appearance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s.
'''Topsail Trouble''' is the fifth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and of the first world, [[Gangplank Galleon]]. It is the second rigging level after [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. It is another vertical level, where [[Diddy Kong]] and [[Dixie Kong]] must reach the top. Unlike Mainbrace Mayhem, Topsail Trouble takes place during a rainstorm. [[Rattly]] makes his first appearance in the level, and his [[animal crate]] is at the very start. The [[Kong]]s can optionally ride Rattly for the first half, up until the [[No Animal Sign]], and make use of his high jumping ability to travel higher more easily. If they do not ride Rattly, the Kongs must jump from hooks to move between platforms and masts. During the second half, the Kongs must climb up horizontal and vertical [[rope]]s while avoiding enemies, especially [[Zinger]]s.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)