Editing Switcheroo

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{more images|Remaining K-O-N-G Letters, Puzzle Pieces, and the Rocket Switch.}}
{{level infobox
{{level infobox
|title=Switcheroo
|title=Switcheroo
Line 88: Line 89:
!Location
!Location
|-
|-
|align="center"|[[File:DKCR Switcheroo Letter K.png|250px]]
|align="center"|
|align="center"|K
|align="center"|K
|Shortly after the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]], the Kongs come up to an area with a long, blue platform placed all the way across a wide abyss. The letter K is here between two walls of switches and two swinging vines. The heroes should hit the switches so that the blue platform appears under the letter K and then grab it.
|Shortly after the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]], the Kongs come up to an area with a long, blue platform placed all the way across a wide abyss. The letter K is here between two walls of switches and two swinging vines. The heroes should hit the switches so that the blue platform appears under the letter K and then grab it.
Line 96: Line 97:
|As the Kongs climb the red and blue platforms in the area immediately after the passage into the rocket switch, they come up to the letter O near the top of the area.
|As the Kongs climb the red and blue platforms in the area immediately after the passage into the rocket switch, they come up to the letter O near the top of the area.
|-
|-
|align="center"|[[File:DKCR Switcheroo Letter N.png|250px]]
|align="center"|
|align="center"|N
|align="center"|N
|Shortly after the third Puzzle Piece, the Kongs get onto a red platform covered in tires. Between the many switches above it is the letter N.
|Shortly after the third Puzzle Piece, the Kongs get onto a red platform covered in tires. Between the many switches above it is the letter N.
|-
|-
|align="center"|[[File:DKCR Switcheroo Letter G.png|250px]]
|align="center"|
|align="center"|G
|align="center"|G
|After the primates climb along the climbable turf following the second checkpoint, they should fall down to a red platform to find the letter G on the right side of it.  
|After the primates climb along the climbable turf following the second checkpoint, they should fall down to a red platform to find the letter G on the right side of it.  
Line 115: Line 116:
|When the Kongs reach the first Pyrobot, they should head backwards and roll-jump off of a red platform to reach another on the other side of the area. Ahead of it is a narrow passage with two robot enemies and a Barrel Cannon that leads to a Bonus Level. There, the Kongs must collect 47 bananas, two Banana Coins, and an [[Extra Life Balloon]] around two moving platforms within thirty seconds to make a Puzzle Piece appear.
|When the Kongs reach the first Pyrobot, they should head backwards and roll-jump off of a red platform to reach another on the other side of the area. Ahead of it is a narrow passage with two robot enemies and a Barrel Cannon that leads to a Bonus Level. There, the Kongs must collect 47 bananas, two Banana Coins, and an [[Extra Life Balloon]] around two moving platforms within thirty seconds to make a Puzzle Piece appear.
|-
|-
|align="center"|[[File:DKCR Switcheroo Puzzle Piece 2.png|250px]]
|align="center"|
|align="center"|2
|align="center"|2
|Immediately after the letter O, the Kongs should roll-jump from the last blue platform to an area of solid ground before the first checkpoint and pass under a wall of switches. If they manage to avoid the switches, they can roll-jump again and go into the line of switches to make a red platform appear nearby. If they Kongs already have the red platforms activated right before this point, they cannot reach this platform due to the wall of switches being in their way. However, if they do make it to the platform, they can continue up blue platforms after hitting more switches to reach the second Puzzle Piece.
|Immediately after the letter O, the Kongs should roll-jump from the last blue platform to an area of solid ground before the first checkpoint and pass under a wall of switches. If they manage to avoid the switches, they can roll-jump again and go into the line of switches to make a red platform appear nearby. If they Kongs already have the red platforms activated right before this point, they cannot reach this platform due to the wall of switches being in their way. However, if they do make it to the platform, they can continue up blue platforms after hitting more switches to reach the second Puzzle Piece.
|-
|-
|align="center"|[[File:DKCR Switcheroo Bonus Room 2.png|250px]]
|align="center"|
|align="center"|3
|align="center"|3
|After the checkpoint, the Kongs reach a few red and blue square-shaped platforms placed over a wide abyss. If they roll-jump from the last blue platform at the top of the area, they can reach a metallic platform with a Barrel Cannon on it. The barrel can shoot them into a Bonus Level, where they must shoot around an area with four barrels to grab sixty-five bananas, three Banana Coins, and an Extra Life Balloon. If everything is grabbed within thirty seconds, a Puzzle Piece appears.
|After the checkpoint, the Kongs reach a few red and blue square-shaped platforms placed over a wide abyss. If they roll-jump from the last blue platform at the top of the area, they can reach a metallic platform with a Barrel Cannon on it. The barrel can shoot them into a Bonus Level, where they must shoot around an area with four barrels to grab sixty-five bananas, three Banana Coins, and an Extra Life Balloon. If everything is grabbed within thirty seconds, a Puzzle Piece appears.
|-
|-
|align="center"|[[File:DKCR Switcheroo Puzzle Piece 4.png|250px]]
|align="center"|
|align="center"|4
|align="center"|4
|When the Kongs access the second blue platform after the second checkpoint, they should roll jump backwards into a pair of switches to reach a small, red platform. They should roll jump through more switches after this to reach a blue platform with the fourth Puzzle Piece above it.
|When the Kongs access the second blue platform after the second checkpoint, they should roll jump backwards into a pair of switches to reach a small, red platform. They should roll jump through more switches after this to reach a blue platform with the fourth Puzzle Piece above it.
|-
|-
|align="center"|[[File:DKCR Switcheroo Puzzle Piece 5.png|250px]]
|align="center"|
|align="center"|5
|align="center"|5
|At the end of the level, the primates should jump on the blue platform to the left of the final Pyrobot and then roll-jump to the left. They should then land in a hidden area with the fifth and final Puzzle Piece.
|At the end of the level, the primates should jump on the blue platform to the left of the final Pyrobot and then roll-jump to the left. They should then land in a hidden area with the fifth and final Puzzle Piece.
Line 138: Line 139:
!Location
!Location
|-
|-
|align="center"|[[File:DKCR Switcheroo Rocket Switch.png|250px]]
|
|Shortly after the letter K, the Kongs come across a bridge formed by a red platform, which is located just above a cracked girder. Just after this is a group of three electric enemies, each placed in front of a small, blue platform that is pushed into the fall. They should hit a nearby switch to make the blue platforms appear, and then head backwards to find that the red bridge platform is now gone. If they pound on the cracked girder that was under it, they break through, land in a Barrel Cannon, and are shot into a secret area with the red switch. They should hit the button to help power up the rocket in [[Lift-off Launch]].
|Shortly after the letter K, the Kongs come across a bridge formed by a red platform, which is located just above a cracked girder. Just after this is a group of three electric enemies, each placed in front of a small, blue platform that is pushed into the fall. They should hit a nearby switch to make the blue platforms appear, and then head backwards to find that the red bridge platform is now gone. If they pound on the cracked girder that was under it, they break through, land in a Barrel Cannon, and are shot into a secret area with the red switch. They should hit the button to help power up the rocket in [[Lift-off Launch]].
|}
|}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)