Editing Super Mario Maker (stage)

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[[File:SSB4 3DS SuperMarioMaker.jpg|thumb|250px|left|Super Mario Maker as it appears in ''[[Super Smash Bros. for Nintendo 3DS]]'']]
[[File:SSB4 3DS SuperMarioMaker.jpg|thumb|250px|left|Super Mario Maker as it appears in ''[[Super Smash Bros. for Nintendo 3DS]]'']]
The stage is randomly generated similar to [[Tortimer Island]] (although to a greater extent), and over time, switches between the different game themes present in ''Super Mario Maker'': ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]''. At the start of the match, players start off on the [[starting blocks]] that appear in the original game when [[Mario]] is positioned above a hazard before testing a level, while the hand seen on the television screen when placing elements sets the layout of the stage. Many objects from ''Super Mario Maker'', including [[? Block]]s, [[Brick Block]]s and [[Warp Pipe]]s, serve as platforms in the stage, and the stage itself appears to take place in the Ground setting. Hazards such as [[Lift]]s, [[Ice Block]]s, [[Donut Block]]s, and [[lava]] can also be placed, and behave identically to their ''Super Mario'' counterparts (with the exception of lava, which instead deals fire damage and knockback). If any Brick Blocks are broken during a match, the hand appears to replace the blocks. At random points, enemies such as Bullet Bills, a [[Lakitu]] and a [[Koopa Troopa]] and [[Hammer Bro]] on [[Lakitu's Cloud|Lakitu Clouds]], and a [[Goomba]] in a [[Koopa Clown Car]] fly by in the background.
The stage is randomly generated similar to [[Tortimer Island]] (although to a greater extent), and over time, switches between the different game themes present in ''Super Mario Maker'': ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]''. At the start of the match, players start off on [[Editor Block|Editor Blocks]] that appear in the original game when [[Mario]] is positioned above a hazard before testing a level, while the hand seen on the television screen when placing elements sets the layout of the stage. Many objects from ''Super Mario Maker'', including [[? Block]]s, [[Brick Block]]s and [[Warp Pipe]]s, serve as platforms in the stage, and the stage itself appears to take place in the Ground setting. Hazards such as [[Lift]]s, [[Ice Block]]s, [[Donut Block]]s, and [[lava]] can also be placed, and behave identically to their ''Super Mario'' counterparts (with the exception of lava, which instead deals fire damage and knockback). If any Brick Blocks are broken during a match, the hand appears to replace the blocks. At random points, enemies such as Bullet Bills, a [[Lakitu]] and a [[Koopa Troopa]] and [[Hammer Bro]] on [[Lakitu's Cloud|Lakitu Clouds]], and a [[Goomba]] in a [[Koopa Clown Car]] fly by in the background.


While the stage is heavily based on ''Super Mario Maker'', there are some elements in the stage that are not possible to recreate in the original game, such as the ability to include sloped surfaces (though this would go on to be incorporated into ''[[Super Mario Maker 2]]''), lava to a Ground setting, and lava that doesn't cover the whole length of the stage.
While the stage is heavily based on ''Super Mario Maker'', there are some elements in the stage that are not possible to recreate in the original game, such as the ability to include sloped surfaces (though this would go on to be incorporated into ''[[Super Mario Maker 2]]''), lava to a Ground setting, and lava that doesn't cover the whole length of the stage.

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