Editing Sukōpī

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|image=[[File:GBDK Sukopi Artwork.png]]<br>Artwork of a Sukōpī from ''[[Perfect Ban Mario Character Daijiten]]''
|image=[[File:GBDK Sukopi Artwork.png]]<br>Artwork of a Sukōpī from ''[[Perfect Ban Mario Character Daijiten]]''
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
|related=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
}}
}}
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to [[Sniper]]s. Should [[Mario]] come in contact with a Sukōpī, he loses a life. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In [[Stage 8-6]], a lone Sukōpī makes an appearance.
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to [[Sniper]]s. Should [[Mario]] come in contact with a Sukōpī, he loses a life. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In [[Stage 8-6]], a lone Sukōpī makes an appearance.

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