Editing Stage 7-4

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'''Stage 7-4''' is the fourth level of the [[Iceberg]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level is the first encounter with [[Donkey Kong]] on the Iceberg.
'''Stage 7-4''' is the fourth level of the [[Iceberg]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level is the first encounter with [[Donkey Kong]] on the Iceberg.
==Layout==
==Layout==
[[Mario]] starts at the bottom of the level. He must head left over to some [[ladder]]s and climb up to the middle, then wait for Donkey Kong to pull the [[switch (Donkey Kong)|switch]] so the first [[elevator]] is going up instead of down while the second elevator goes down instead of up. Mario then must [[jump]] onto the first elevator and ride it up while moving close enough to the edge without falling into the [[Spike Trap|spike]]s to get the [[Thwomp Platform]] to try to crush him. Mario can then quickly jump on the foothold the Thwomp Platform is above once it raises back up, then jump onto the next elevator; alternatively, he can jump from the Thwomp Platform itself to the elevator. Mario must then jump from the second elevator to the third, then quickly jump back to the second to avoid getting crushed by the Thwomp Platform before riding back on the third (or on the Thwomp Platform) up to the top. Mario must make a jump over to a platform, then he must simply walk up to [[Pauline]] to end the level with Donkey Kong taking her away again and Mario continuing to give chase.
[[Mario]] starts at the bottom of the level. He must head left over to some [[ladder]]s and climb up to the middle, then wait for Donkey Kong to pull the [[Direction Switch|switch]] so the first [[elevator]] is going up instead of down while the second elevator goes down instead of up. Mario then must [[jump]] onto the first elevator and ride it up while moving close enough to the edge without falling into the [[Spike Trap|spike]]s to get the [[Thwomp Platform]] to try to crush him. Mario can then quickly jump on the foothold the Thwomp Platform is above once it raises back up, then jump onto the next elevator; alternatively, he can jump from the Thwomp Platform itself to the elevator. Mario must then jump from the second elevator to the third, then quickly jump back to the second to avoid getting crushed by the Thwomp Platform before riding back on the third (or on the Thwomp Platform) up to the top. Mario must make a jump over to a platform, then he must simply walk up to [[Pauline]] to end the level with Donkey Kong taking her away again and Mario continuing to give chase.


==Enemies==
==Enemies==

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