Editing Stage 6-4

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'''Stage 6-4''' is the fourth stage in the [[Airplane]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The stage is a boss battle with [[Donkey Kong]].
'''Stage 6-4''' is the fourth stage in the [[Airplane]] in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The stage is a boss battle with [[Donkey Kong]].
==Layout==
==Layout==
[[Mario]] starts on some ground on the right. [[Wind]] blows Mario to the right throughout the level so he has to fight against the wind, and Donkey Kong constantly pulls the [[switch (Donkey Kong)|switch]] that changes the direction of the [[Conveyor Belt]] near the end of the level. Mario has to [[jump]] onto the moving platforms once they are close to ride them. Mario must constantly fight against the wind so he does not get blown off the platform into the [[Spike Trap|spike]]s. He must [[crouch]] under the bullets the [[cannon]] so he does not get hit. Once he is far enough to the left, he must go down to a switch, then pull it to activate the stationary platform and wait for it to come close. Once the moving platform is close enough, Mario must jump onto it then ride it up while watching out for the [[Spark]] on the platform in the middle and the cannon's bullets. Once he is at the top, he must go left on the conveyor belt, then jump up to [[Pauline]] to end the level, with Donkey Kong taking her away again.
[[Mario]] starts on some ground on the right. [[Wind]] blows Mario to the right throughout the level so he has to fight against the wind, and Donkey Kong constantly pulls the [[Direction Switch|switch]] that changes the direction of the [[Conveyor Belt]] near the end of the level. Mario has to [[Jump]] onto the moving platforms once they are close to ride them. Mario must constantly fight against the wind so he does not get blown off the platform into the [[Spike Trap|spike]]s. He must [[crouch]] under the bullets the [[cannon]] so he does not get hit. Once he is far enough to the left, he must go down to a lever, then pull it to activate the stationary platform and wait for it to come close. Once the moving platform is close enough, Mario must jump onto it then ride it up while watching out for the [[Spark]] on the platform in the middle and the cannon's bullets. Once he is at the top, he must go left on the conveyor belt, then jump up to [[Pauline]] to end the level, with Donkey Kong taking her away again.


==Enemies==
==Enemies==
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==Cutscene after level completion==
==Cutscene after level completion==
[[Donkey Kong]] is behind some energy-shooting [[cannon]]s, he watches [[Mario]] avoid the shots by the cannons while fighting against the [[wind]]. Mario struggles a bit with the two obstacles but is eventually able to jump onto first cannon then the second cannon. Donkey Kong, shocked by this, continues to run with Mario giving chase. The player is then given lives based on their score.
[[Donkey Kong]] is behind some energy-shooting [[cannon]]s, he watches [[Mario]] avoid the shots by the cannons while fighting against the [[wind]]. Mario struggles a bit with the two obstacles but is eventually able to jump onto first cannon then the second cannon. Donkey Kong, shocked by this, continues to run with Mario giving chase. The player is then given lives based on their score.
{{DK}}
{{DK}}
[[Category:Sky areas]]
[[Category:Sky areas]]
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong (Game Boy) levels]]
[[Category:Donkey Kong (Game Boy) levels]]

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