Editing Spin

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In ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the [[Tanooki Mario|Tanooki form]]'s tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and [[Roll|can be used continuously]] while [[crouch]]ing.
In ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the [[Tanooki Mario|Tanooki form]]'s tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and [[Roll|can be used continuously]] while [[crouch]]ing.


In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].
In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternate form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].


Spinning is technically possible in ''[[Super Mario Odyssey]]'' by way of the [[Cap Throw]] move. It behaves the same as a Spin, only damage is now done through [[Cappy]] as a projectile. The Spin Throw move is also similar to the Spin; however, it has no benefit to Mario's jumping and has a much wider radius. Mario can also do a little spin by jumping right when Cappy returns to him to gain a little height.
Spinning is technically possible in ''[[Super Mario Odyssey]]'' by way of the [[Cap Throw]] move. It behaves the same as a Spin, only damage is now done through [[Cappy]] as a projectile. The Spin Throw move is also similar to the Spin; however, it has no benefit to Mario's jumping and has a much wider radius. Mario can also do a little spin by jumping right when Cappy returns to him to gain a little height.

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