Editing Skewer

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|caption2=''Super Mario World''
|caption2=''Super Mario World''
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Skewers return in ''[[Super Mario Maker]]'' as an addition in a software update that was released on March 9, 2016. They function identically to their previous iterations, activating every few seconds, but with some differences. Their tips have been flattened, they come with a base that they shoot out of, and have a maximum length of 13 blocks long and the base, unless they hit terrain. They tear through [[Brick Block]]s unhindered and also are able to destroy other harder blocks, but stop and recede after doing so. If they hit a Note Block, they release objects inside of them. [[Donut Block]]s are the only destructible platforms that can block Skewers. In ''Super Mario Maker'' they warn players by pushing inward and then releasing, which is the opposite of the behavior from Skewers in previous games where they inch out and then slam into an object. They do not spin when they are retracting. Skewers additionally cannot hit each other unlike in the previous ''New Super Mario Bros.'' games, and they do not interact with enemies and certain objects such as [[P Switch]]es, [[POW Block]]s, and [[Trampoline]]s.
Skewers return in ''[[Super Mario Maker]]'' as an addition in a software update that was released on March 9, 2016. They function identically to their previous iterations, activating every few seconds, but with some differences. Their tips have been flattened, they come with a base that they shoot out of, and have a maximum length of 13 blocks long and the base, unless they hit terrain. They tear through bricks unhindered and also are able to destroy other harder blocks, but stop and recede after doing so. If they hit a Note Block, they release objects inside of them. [[Donut Block]]s are the only destructible platforms that can block Skewers. In ''Super Mario Maker'' they warn players by pushing inward and then releasing, which is the opposite of the behavior from Skewers in previous games where they inch out and then slam into an object. They do not spin when they are retracting. Skewers additionally cannot hit each other unlike in the previous ''New Super Mario Bros.'' games, and they do not interact with enemies and certain objects such as [[P Switch]]es, [[POW Block]]s, and [[Trampoline]]s.


They can be added in any game style, including the original ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', where they had never appeared before. In these 8-bit adaptations, they are largely black, with some gray scaling on the edges, and spikes; the points are white, with the sides of the spike as gray. There is a little bit more detail on the ''Super Mario Bros. 3'' version. In the ''[[Super Mario World]]'' style, a new sprite was made instead of using the old one, though it is the same color as the original sprite.
They can be added in any game style, including the original ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', where they had never appeared before. In these 8-bit adaptations, they are largely black, with some gray scaling on the edges, and spikes; the points are white, with the sides of the spike as gray. There is a little bit more detail on the ''Super Mario Bros. 3'' version. In the ''[[Super Mario World]]'' style, a new sprite was made instead of using the old one, though it is the same color as the original sprite.

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