Editing Skewer

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|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|comparable=[[Karamenbo]]<br>[[Lance]]<br>[[Pillar]]<br>[[Spike (Super Mario World)|Spike (''Super Mario World'')]]
|comparable=[[Karamenbo]]<br>[[Pillar]]<br>[[Spike (Super Mario World)|Spike (''Super Mario World'')]]<br>[[Yari]]
}}
}}
'''Skewers''' (also known as '''Spikes'''<ref>{{cite|title=Nintendo ''[[Mario Mania]]'' Player's Guide|date=August 1991|publisher=Nintendo of America|language=en-us|page=142-143, 147}}</ref> and '''Spike Pillars'''<ref>{{cite|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=49, 50, 88|isbn=978-0-307-89386-4|date=November 13, 2011|publisher=[[Prima Games]]|language=en-us}}</ref><ref>''Super Mario Maker'' series in-game text (British English version)</ref>) are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in ''[[Super Mario World]]'', their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down [[Mario]] if they touch him or crush him for an instant life loss. In ''[[Super Mario World: Super Mario Advance 2]]'' and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.
'''Skewers''' (also known as '''Spikes'''<ref>{{cite|title=Nintendo ''[[Mario Mania]]'' Player's Guide|date=August 1991|publisher=Nintendo of America|language=en-us|page=142-143, 147}}</ref> and '''Spike Pillars'''<ref>{{cite|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=49, 50, 88|isbn=978-0-307-89386-4|date=November 13, 2011|publisher=[[Prima Games]]|language=en-us}}</ref><ref>''Super Mario Maker'' series in-game text (British English version)</ref>) are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in ''[[Super Mario World]]'', their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down [[Mario]] if they touch him or crush him for an instant life loss. In ''[[Super Mario World: Super Mario Advance 2]]'' and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.
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====''Wario Land II''====
====''Wario Land II''====
In ''[[Wario Land II]]'', the typical Skewers are absent, and instead replaced by [[lance]]s. They function similarly, but only the tip is dangerous - [[Wario]] can move through the pole holding the blade. In ''[[Wario Land 3]]'', they are reskinned as [[Nobiiru]], a sentient creature with the same attack patterns.
In ''[[Wario Land II]]'', the typical Skewers are absent, and instead replaced by [[yari]]. They function similarly, but only the tip is dangerous - [[Wario]] can move through the pole holding the blade. In ''[[Wario Land 3]]'', they are reskinned as [[Nobiiru]], a sentient creature with the same attack patterns.


====''Wario Land: Shake It!''====
====''Wario Land: Shake It!''====

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