Editing Skewer

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Skewers return in ''[[New Super Mario Bros.]]'', which also introduces horizontally moving ones. They are now metallic military green with uniform yellow spikes on the front and sides of them, and they are rendered as static sprites. Due to their material being different, their thuds sound like a metallic gate slamming. They appear only in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} and {{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}, though they are the main obstacles of both levels. Unlike in ''Super Mario World'', they are not treated as solid objects and cannot instantly take out Mario, unless he is [[Small Mario|small]] or [[Mini Mario (form)|mini]]. Additionally, [[Shell Mario]] can crouch in a Skewer's path without taking damage, and [[Mega Mario]] can walk past Skewers without taking any damage.
Skewers return in ''[[New Super Mario Bros.]]'', which also introduces horizontally moving ones. They are now metallic military green with uniform yellow spikes on the front and sides of them, and they are rendered as static sprites. Due to their material being different, their thuds sound like a metallic gate slamming. They appear only in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} and {{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}}, though they are the main obstacles of both levels. Unlike in ''Super Mario World'', they are not treated as solid objects and cannot instantly take out Mario, unless he is [[Small Mario|small]] or [[Mini Mario (form)|mini]]. Additionally, [[Shell Mario]] can crouch in a Skewer's path without taking damage, and [[Mega Mario]] can walk past Skewers without taking any damage.


In {{world|3|castlen}}, vertical Skewers are the first obstacles encountered in the course, and they are encountered throughout the room, taking approximately 9 in-game seconds to cycle through their patterns. A total of sixteen of them appear in the course. The fifth Skewer goes in the path of the first [[Star Coin]], where Mario must go down to collect it, though he can hide in the crevice to avoid the Skewer. The sixth Skewer faces upward and activates sooner than the seventh one; in between them are [[Donut Block]]s. Past the [[Checkpoint Flag|checkpoint]], Skewers appear past the [[Whomp]]s, where an upward facing one penetrates through Donut Blocks and the rest appear in a row, smashing the ground at different times and being a mix between downward and upward facing ones. The last three Skewers in the row do not have safe areas, requiring Mario to run through them. An upward facing Skewer is found before the boss door. Finally, the third Star Coin is guarded by spikes and a Skewer.
In {{world|3|castlen}}, vertical Skewers are the first obstacles encountered in the course, and they are encountered throughout the room, taking approximately 9 in-game seconds to cycle through their patterns. A total of sixteen of them appear in the course. The fifth Skewer goes in the path of the first [[Star Coin]], where Mario must go down to collect it, though he can hide in the crevice to avoid the Skewer. The sixth Skewer faces upward and activates sooner than the seventh one; in between them are [[Donut Block]]. Past the [[Checkpoint Flag|checkpoint]], Skewers appear past the [[Whomp]]s, where an upward facing one penetrates through Donut Platforms and the rest appear in a row, smashing the ground at different times and being a mix between downward and upward facing ones. The last three Skewers in the row do not have safe areas, requiring Mario to run through them. An upward facing Skewer is found before the boss door. Finally, the third Star Coin is guarded by spikes and a Skewer.


Horizontal Skewers are the first obstacle encountered in {{world|6|towern}} as well, taking 7 in-game seconds to cycle through their patterns, where they move faster than the ones encountered in {{world|3|castlen}}. A total of eleven are found in the first room. The first Star Coin requires Mario to duck to avoid the fourth, incoming Skewer. The fifth Skewer moves very fast, taking only 3 in-game seconds to cycle, though it stops halfway around the screen unlike the other Skewers. Past the checkpoint flag involves Mario climbing up platforms to avoid a set of three simultaneously moving Skewers. In one segment, Mario needs to use a Trampoline to jump past two Skewers slamming against each other. The second room requires Mario needs to jump up past five Skewers that have a mix of both left and right-facing Skewers, which move in succeeding times past the first. The only appearance vertical Skewers make is in the secret room where the third Star Coin is, mixing with horizontal Skewers and covering the room, leaving some safe spots for Mario to hide in.
Horizontal Skewers are the first obstacle encountered in {{world|6|towern}} as well, taking 7 in-game seconds to cycle through their patterns, where they move faster than the ones encountered in {{world|3|castlen}}. A total of eleven are found in the first room. The first Star Coin requires Mario to duck to avoid the fourth, incoming Skewer. The fifth Skewer moves very fast, taking only 3 in-game seconds to cycle, though it stops halfway around the screen unlike the other Skewers. Past the checkpoint flag involves Mario climbing up platforms to avoid a set of three simultaneously moving Skewers. In one segment, Mario needs to use a Trampoline to jump past two Skewers slamming against each other. The second room requires Mario needs to jump up past five Skewers that have a mix of both left and right-facing Skewers, which move in succeeding times past the first. The only appearance vertical Skewers make is in the secret room where the third Star Coin is, mixing with horizontal Skewers and covering the room, leaving some safe spots for Mario to hide in.

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