Editing Shot Put
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
==Gameplay== | ==Gameplay== | ||
At the start of the game, the player must use the circle pad to control their power meter and charge the shot. By pulling the circle pad down, the meter will constantly move up and down, and will only stop when the player releases the circle pad. A fuller meter will achieve a further distance, while an emptier one will not fly as far. If the player fails to release the circle pad, they will not record any distance. Once the shot has been thrown, the player must then power up their shot by shouting into the microphone, however blowing works equally well. How charged the shot is indicated by the color it glows, with blue indicating a lower charge and red indicating a higher one. After a short while, the shot will be fly across the field. When it lands, [[Charmy]] will record the distance. The player only gets one attempt at this event. | At the start of the game, the player must use the circle pad to control their power meter and charge the shot. By pulling the circle pad down, the meter will constantly move up and down, and will only stop when the player releases the circle pad. A fuller meter will achieve a further distance, while an emptier one will not fly as far. If the player fails to release the circle pad, they will not record any distance. Once the shot has been thrown, the player must then power up their shot by shouting into the microphone, however blowing works equally well. How charged the shot is indicated by the color it glows, with blue indicating a lower charge and red indicating a higher one. After a short while, the shot will be fly across the field. When it lands, [[Charmy Bee|Charmy]] will record the distance. The player only gets one attempt at this event. | ||
==Controls== | ==Controls== |