Editing New Play Control! Donkey Kong Jungle Beat

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''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]<ref name="Wii Folder"/>. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius<ref name="Wii Folder"/>. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]<ref name="Wii Folder"/>. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius<ref name="Wii Folder"/>. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuk repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. Through this, he can now [[Hand Slap|Ground Slap]].


Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three [[heart (item)|heart]]s as health, as well as a life counter, which can be increased by collecting [[DK Coin|1-Up Coin]]s. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.
Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three hearts as health, as well as a life counter, which can be increased by collecting 1-up tokens. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels.


The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas.<ref name="Wii Folder"/> The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.
The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas.<ref name="Wii Folder"/> The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests.

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