Editing Magic Wand
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
Seven Magic Wands debuted in ''Super Mario Bros. 3'', where one of the seven Koopalings stole one each from the seven kings and used them to turn the kings into animals (or, in the case of the [[Pipe Land]] king, a plant). In the [[e-Reader]] levels for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', despite the wands being returned to their rightful owners, {{Morton}}, {{Lemmy}}, and {{Ludwig}} were shown to wield them in battle again. In this game, the wands' standard projectiles are "'''magic smoke rings''', | Seven Magic Wands debuted in ''Super Mario Bros. 3'', where one of the seven Koopalings stole one each from the seven kings and used them to turn the kings into animals (or, in the case of the [[Pipe Land]] king, a plant). In the [[e-Reader]] levels for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', despite the wands being returned to their rightful owners, {{Morton}}, {{Lemmy}}, and {{Ludwig}} were shown to wield them in battle again. In this game, the wands' standard projectiles are "'''magic smoke rings'''",<ref>''Nintendo Power'' Volume 11. Page 11. "''Avoid the magic smoke rings from his wand.''"</ref> whereas in subsequent games, the spells bear the Magikoopa insignia. | ||
Promotional artwork for the pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' shows [[Bowser]] utilizing a similar wand. | Promotional artwork for the pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' shows [[Bowser]] utilizing a similar wand. |