Editing List of trophies in Super Smash Bros. Brawl

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|[[File:BrawlTrophy493.png|100px]]
|[[File:BrawlTrophy493.png|100px]]
|'''NES''' Super Mario All-Stars: The Lost Levels
|'''NES''' Super Mario All-Stars: The Lost Levels
|A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target's hard to hit. Your best plan when you're tiny may be to run.
|colspan=2|A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target's hard to hit. Your best plan when you're tiny may be to run.
|A penalty item that shrinks whoever grabs it. It's hard to distinguish from a Super Mushroom, so you may find yourself getting small when you wanted to get big. When you're in miniature form, your attack power drops, and even the lightest attack can send you off the stage. That being said, a small target is hard to hit. Your best plan when you're tiny may be to run.
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|[[File:BrawlTrophy520.png|100px]]
|[[File:BrawlTrophy520.png|100px]]
|'''SNES''' Super Mario World
|'''SNES''' Super Mario World
|An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
|colspan=2|An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
|An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger with some attacks, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
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|[[File:BrawlTrophy522.png|100px]]
|[[File:BrawlTrophy522.png|100px]]
|'''SNES''' [[Super Mario Kart]]<br> '''N64''' Mario Kart 64
|'''SNES''' [[Super Mario Kart]]<br> '''N64''' Mario Kart 64
|An item that, when thrown or jumped on, careens across stages and hurts any player it hits. Green shells follow the environment's contours as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell's approaching, stop it by jumping on it. This technique is used in the Mario series.
|colspan=2|An item that, when thrown or jumped on, careens across stages and hurts any player it hits. Green shells follow the environment's contours as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell's approaching, stop it by jumping on it. This technique is used in the Mario series.
|An item that, when thrown or jumped on, careens across stages and hurts any player it hits. Green shells follow the environment's contours as they go and reverse direction when they hit walls. They really send opponents flying, so they're very effective as throwing weapons. If a shell is approaching, stop it by jumping on it. This technique is used in the Mario series.
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