Editing List of Mario Kart 8 pre-release and unused content

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
Triple Bananas originally were in a line of three and obtainable in 1st place like in ''Mario Kart Wii'' and ''Mario Kart 7'' instead of circling around the kart and obtainable in either 2nd to 4th place. The same applies to Triple Mushrooms in that they also didn't circle the kart. If the players played as a character with facial hair in the E3 demo, their mustaches would not blow in the wind, unlike the final game. Players were also able to grab a second item while dragging one behind the kart in the demo, which cannot be done in the final game. The sound the item roulette makes is different in the E3 demo whenever it's going through the items.<ref>https://www.youtube.com/watch?v=oc3g3OztVV0&t=1m</ref> The sound when the player collects a coin is also different in the demo and also the gravity sound when a player goes through the anti-gravity pad to switch to anti-gravity mode is different.
Triple Bananas originally were in a line of three and obtainable in 1st place like in ''Mario Kart Wii'' and ''Mario Kart 7'' instead of circling around the kart and obtainable in either 2nd to 4th place. The same applies to Triple Mushrooms in that they also didn't circle the kart. If the players played as a character with facial hair in the E3 demo, their mustaches would not blow in the wind, unlike the final game. Players were also able to grab a second item while dragging one behind the kart in the demo, which cannot be done in the final game. The sound the item roulette makes is different in the E3 demo whenever it's going through the items.<ref>https://www.youtube.com/watch?v=oc3g3OztVV0&t=1m</ref> The sound when the player collects a coin is also different in the demo and also the gravity sound when a player goes through the anti-gravity pad to switch to anti-gravity mode is different.


In the E3 demo, some (if not, most) of the items were missing or either unobtainable due to it being only a demo and added to the final game; some notable examples of the missing/unobtainable items were the [[Bullet Bill]], the [[Spiny Shell (blue)|Spiny Shell]], the [[Super Star]], and [[Lightning]]. The HUD also looked different in the demo, having solid numbers instead of the digital ones in the final game; the same also applies to the countdown timer. The kart customization was also absent from the demo; players would instead choose a character and race with a kart or bike pre-made for that character. Also, the players make two laps per race instead of the three in most courses, likely done for time. Β 
In the E3 demo, some (if not, most) of the items were missing or either unobtainable due to it being only a demo and added to the final game, some notable examples of the missing/unobtainable items were the [[Bullet Bill]], the [[Spiny Shell (blue)|Spiny Shell]], the [[Super Star]], and [[Lightning]]. The HUD also looked different in the demo, having solid numbers instead of the digital ones in the final game; the same also applies to the countdown timer. The kart customization was also absent from the demo; players would instead choose a character and race with a kart or bike pre-made for that character. Also, the players make two laps per race instead of the three in most courses, likely done for time. Β 


The vast majority of the courses shown before release were left mostly unchanged between their initial unveiling and the final version, and most of the differences are only subtle details that generally do not affect the gameplay, one example of these changes can be seen with the design of the [[List of sponsors in Mario Kart 8 and Mario Kart 8 Deluxe#Toad Toy Store|Toad Toy Store]], in the E3 build the windows were much larger and had a checkerboard design in their layout, in the final build they are much smaller and aligned in rows, and the wall surrounding them is painted green rather than pink or cyan like the rest of the building.
The vast majority of the courses shown before release were left mostly unchanged between their initial unveiling and the final version, and most of the differences are only subtle details that generally do not affect the gameplay, one example of these changes can be seen with the design of the [[List of sponsors in Mario Kart 8 and Mario Kart 8 Deluxe#Toad Toy Store|Toad Toy Store]], in the E3 build the windows were much larger and had a checkerboard design in their layout, in the final build they are much smaller and aligned in rows, and the wall surrounding them is painted green rather than pink or cyan like the rest of the building.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)