Editing List of Mario Kart 8 pre-release and unused content

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==Early builds==
==Early builds==
===E3 2013===
===E3 2013===
[[Twisted Mansion]] was originally called Boo House. Kart noises in the E3 build are recycled from ''[[Mario Kart Wii]]'' while in the final version they are replaced by new engine noises. The course intro music in the E3 build was from ''[[Mario Kart 7]]'', while the results and menu music was from ''Mario Kart Wii'', much like the E3 2011 demo for ''Mario Kart 7''. Character voices are recycled from previous games in the E3 build and newer builds provide newer voices. Players are unable to slipstream in the E3 demo. Characters did not hold items in their hands in the E3 demo. [[Donkey Kong]]'s [[Standard Bike]] color was brown, but is yellow in the final version. The [[Galaxy Air]] advertisement in [[Toad Harbor]] at the starting line was replaced by a Flower Cup logo and the cloth used a different texture while music had a different banjo. In early builds, the buttons "a" and "b" were replaced by upper case versions. Thwomp Ruins in the E3 trailer lacked flowers, the start/finish line where it was in the final version, the [[anti-gravity]] section before it was a normal section and the section with four torches was replaced with a trick section (ramps). The [[Goomba Tower]]s found in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] were both taller and harder to avoid unlike the final build of the game. In the trailer from E3 2013, multiple Piranha Plants can be seen at the same time. The artwork of the items in the roulette were recycled from ''Mario Kart 7'' and ''Mario Kart Wii'' unlike the new upgraded ones in the final build. There were also no [[Pokey]]s in {{classic-link|GCN|Dry Dry Desert}}.
[[Twisted Mansion]] was originally called Boo House. Kart noises in the E3 build are recycled from ''[[Mario Kart Wii]]'' while in the final version they are replaced by new engine noises. The course intro music in the E3 build was from ''[[Mario Kart 7]]'', while the results and menu music was from ''Mario Kart Wii'', much like the E3 2011 demo for ''Mario Kart 7''. Character voices are recycled from previous games in the E3 build and newer builds provide newer voices. Players are unable to slipstream in the E3 demo. Characters did not hold items in their hands in the E3 demo. [[Donkey Kong]]'s [[Standard Bike]] color was brown, but is yellow in the final version. The [[Galaxy Air]] advertisement in [[Toad Harbor]] at the starting line was replaced by a Flower Cup logo and the cloth used a different texture while music had a different banjo. In early builds, the buttons "a" and "b" were replaced by upper case versions. Thwomp Ruins in the E3 trailer lacked flowers, the finish line where it was in the final version, the [[anti-gravity]] section before it was a normal section and the section with four torches was replaced with a trick section (ramps). The [[Goomba Tower]]s found in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] were both taller and harder to avoid unlike the final build of the game. In the trailer from E3 2013, multiple Piranha Plants can be seen at the same time. The artwork of the items in the roulette were recycled from ''Mario Kart 7'' and ''Mario Kart Wii'' unlike the new upgraded ones in the final build. There were also no [[Pokey]]s in {{classic-link|GCN|Dry Dry Desert}}.


Triple Bananas originally were in a line of three and obtainable in 1st place like in ''Mario Kart Wii'' and ''Mario Kart 7'' instead of circling around the kart and obtainable in either 2nd to 4th place. The same applies to Triple Mushrooms in that they also didn't circle the kart. If the players played as a character with facial hair in the E3 demo, their mustaches would not blow in the wind, unlike the final game. Players were also able to grab a second item while dragging one behind the kart in the demo, which cannot be done in the final game. The sound the item roulette makes is different in the E3 demo whenever it's going through the items.<ref>https://www.youtube.com/watch?v=oc3g3OztVV0&t=1m</ref> The sound when the player collects a coin is also different in the demo and also the gravity sound when a player goes through the anti-gravity pad to switch to anti-gravity mode is different.
Triple Bananas originally were in a line of three and obtainable in 1st place like in ''Mario Kart Wii'' and ''Mario Kart 7'' instead of circling around the kart and obtainable in either 2nd to 4th place. The same applies to Triple Mushrooms in that they also didn't circle the kart. If the players played as a character with facial hair in the E3 demo, their mustaches would not blow in the wind, unlike the final game. Players were also able to grab a second item while dragging one behind the kart in the demo, which cannot be done in the final game. The sound the item roulette makes is different in the E3 demo whenever it's going through the items.<ref>https://www.youtube.com/watch?v=oc3g3OztVV0&t=1m</ref> The sound when the player collects a coin is also different in the demo and also the gravity sound when a player goes through the anti-gravity pad to switch to anti-gravity mode is different.
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MK8 Prerelease Countdown.jpg|The HUD in E3 2013, note the lap counter shows two laps instead of three and the numbers on the countdown timer is solid instead of the ''Super Mario 3D World'' design in the final version.
MK8 Prerelease Countdown.jpg|The HUD in E3 2013, note the lap counter shows two laps instead of three and the numbers on the countdown timer is solid instead of the ''Super Mario 3D World'' design in the final version.
</gallery>
</gallery>
===December 2013 trailer===
The start/finish line for Thwomp Ruins was originally at the first tunnel entrance.


===Downloadable content===
===Downloadable content===

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