Editing List of Donkey Kong Country pre-release and unused content
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===Unused object subtypes=== | ===Unused object subtypes=== | ||
A sizable number of object variations are unused in game. To see them, the player must go to ROM address 3D962A and change the value from B413 to the given object ID. | A sizable number of object variations are unused in game. To see them, the player must go to ROM address {{hex|3D962A}} and change the value from {{hex|B413}} to the given object ID. | ||
====Dirt Patch==== | ====Dirt Patch==== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! 9AAB | ! {{hex|9AAB}} | ||
! 9AB7 | ! {{hex|9AB7}} | ||
|- | |- | ||
! Item Given | ! Item Given | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! 9B91 | ! {{hex|9B91}} | ||
! A4A1 | ! {{hex|A4A1}} | ||
! A4AF | ! {{hex|A4AF}} | ||
|- | |- | ||
! Color | ! Color | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! 9DC9 | ! {{hex|9DC9}} | ||
! A037 | ! {{hex|A037}} | ||
|- | |- | ||
! Color | ! Color | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! B075 | ! {{hex|B075}} | ||
! B2C9 | ! {{hex|B2C9}} | ||
! B32B | ! {{hex|B32B}} | ||
|- | |- | ||
! Movement Type | ! Movement Type | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! B41D | ! {{hex|B41D}} | ||
|- | |- | ||
! Movement Type | ! Movement Type | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! B521 | ! {{hex|B521}} | ||
! B52F | ! {{hex|B52F}} | ||
! B54B | ! {{hex|B54B}} | ||
! B567 | ! {{hex|B567}} | ||
! B599 | ! {{hex|B599}} | ||
|- | |- | ||
! Movement Range | ! Movement Range | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! B877 | ! {{hex|B877}} | ||
! B8A9 | ! {{hex|B8A9}} | ||
|- | |- | ||
! Color | ! Color | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! BAA1 | ! {{hex|BAA1}} | ||
! BAE7 | ! {{hex|BAE7}} | ||
! BB11 | ! {{hex|BB11}} | ||
! BB1F | ! {{hex|BB1F}} | ||
|- | |- | ||
! Movement Type | ! Movement Type | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! BCE1 | ! {{hex|BCE1}} | ||
! BCF3 | ! {{hex|BCF3}} | ||
! BD53 | ! {{hex|BD53}} | ||
|- | |- | ||
! Movement Type | ! Movement Type | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! BDC7 | ! {{hex|BDC7}} | ||
! BDD1 | ! {{hex|BDD1}} | ||
! BDDB | ! {{hex|BDDB}} | ||
|- | |- | ||
! Projectile Speed | ! Projectile Speed | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! BED3 | ! {{hex|BED3}} | ||
! BEE1 | ! {{hex|BEE1}} | ||
! BF57 | ! {{hex|BF57}} | ||
! C065 | ! {{hex|C065}} | ||
|- | |- | ||
! Type | ! Type | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! C4FD | ! {{hex|C4FD}} | ||
! C507 | ! {{hex|C507}} | ||
! C511 | ! {{hex|C511}} | ||
! C5A3 | ! {{hex|C5A3}} | ||
! C5AD | ! {{hex|C5AD}} | ||
! C5B7 | ! {{hex|C5B7}} | ||
|- | |- | ||
! Orientation | ! Orientation | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! C717 | ! {{hex|C717}} | ||
! C72B | ! {{hex|C72B}} | ||
|- | |- | ||
! Projectiles Fired | ! Projectiles Fired | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! CA8D | ! {{hex|CA8D}} | ||
|- | |- | ||
! Movement Type | ! Movement Type | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! E055 | ! {{hex|E055}} | ||
|- | |- | ||
! Units | ! Units | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Object ID | ! Object ID | ||
! E50B | ! {{hex|E50B}} | ||
! E519 | ! {{hex|E519}} | ||
|- | |- | ||
! Movement Range | ! Movement Range |