Editing List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content
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*Ellie cannot use her trunk to pick up a rolling Steel Barrel. | *Ellie cannot use her trunk to pick up a rolling Steel Barrel. | ||
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays. | *The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays. | ||
*[[Belcha's Barn]] | *In [[Belcha's Barn]], when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version. | ||
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed. | *[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed. | ||
*[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version. | *[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version. | ||
*When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown. | *When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown. | ||
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it. | *The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it. | ||
*On the [[Northern Kremisphere]] map, the [[Krem Flag]] of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano. | |||
*On the [[Northern Kremisphere]] map, the Krem Flag of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano. | |||
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller. | *In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller. | ||
*When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames. | *When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames. | ||
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*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire. | *In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire. | ||
*In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash. | *In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash. | ||
*In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy. | *In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy. | ||
*In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break. | *In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break. | ||
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*At [[Bleak's House]], if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life. | *At [[Bleak's House]], if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life. | ||
*[[Benny]] has brown fur, although his brother [[Björn]] still has white fur like in the retail version. | *[[Benny]] has brown fur, although his brother [[Björn]] still has white fur like in the retail version. | ||
*When the Kongs decide to use [[Benny's Chairlift]], they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift | *When the Kongs decide to use [[Benny's Chairlift]], they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift. | ||
*Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side. | *Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side. | ||
*The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift. | *The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift. | ||
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*In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen. | *In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen. | ||
*The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once. | *The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once. | ||
*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde. | *In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde. | ||
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins. | *In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins. | ||
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|"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''" | |"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''" | ||
|"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''" | |"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''" | ||
|- | |- | ||
|colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear''' | |colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear''' | ||
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|"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''" | |"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''" | ||
|"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see.''" | |"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see.''" | ||
|- | |- | ||
|colspan=2 style="text-align:center"|'''Benny's Chairlift''' | |colspan=2 style="text-align:center"|'''Benny's Chairlift''' | ||
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|"''Okey dokey, strap yourself in and away you go!''" | |"''Okey dokey, strap yourself in and away you go!''" | ||
|"''Okeydokey, strap yourself in and away you go!''" | |"''Okeydokey, strap yourself in and away you go!''" | ||
|- | |- | ||
|colspan=2 style="text-align:center"|'''Baffle's Code Room''' | |colspan=2 style="text-align:center"|'''Baffle's Code Room''' | ||
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DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break. | DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break. | ||
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself. | DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself. | ||
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble. | DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble. | ||
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu. | DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu. |