Editing List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 100: Line 100:
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*Ellie cannot use her trunk to pick up a rolling Steel Barrel.
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays.
*[[Belcha's Barn]] does not have a Level Flag on the world map.
*In [[Belcha's Barn]], when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version.
*In Belcha's Barn, when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version.
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed.
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed.
*[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
*[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version.
*When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
*When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown.
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it.
*Even if [[Arich's Ambush]] has been completed, its [[Krem Flag]] does not change to a completed Level Flag.
*On the [[Northern Kremisphere]] map, the [[Krem Flag]] of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
*On the [[Northern Kremisphere]] map, the Krem Flag of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano.
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller.  
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller.  
*When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames.
*When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames.
Line 115: Line 113:
*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire.
*In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash.
*In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash.
*The name for Sky-High Secret is not shown if Dixie and Kiddy access it via [[Big Bessie]].
*In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy.
*In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy.
*In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break.
*In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break.
Line 126: Line 123:
*At [[Bleak's House]], if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life.
*At [[Bleak's House]], if both Kongs take damage, the level ends as usual, although a life is not deducted from the life counter, so they do not lose an extra life.
*[[Benny]] has brown fur, although his brother [[Björn]] still has white fur like in the retail version.
*[[Benny]] has brown fur, although his brother [[Björn]] still has white fur like in the retail version.
*When the Kongs decide to use [[Benny's Chairlift]], they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift. Similarly, the Kongs can move slightly left underneath [[Björn's Chairlift]] to use the chairlift, but this is only doable once it has been fixed.
*When the Kongs decide to use [[Benny's Chairlift]], they are sent back to its exact location on the world map. The Kongs can only move slightly right, underneath Benny's Charlift, which is the only way that the chairlift can carry them over to the other side. The Kongs can even do this without having to access Benny's Chairlift.
*Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side.  
*Even if a Kong uses a chairlift, the partner Kong walks in midair behind them until they reach the other side.  
*The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift.
*The Pause menu can be activated while using Benny's Chairlift, although this returns the Kongs to the starting point of where they are traveling from on Benny's Chairlift.
Line 133: Line 130:
*In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen.
*In Kong-Fused Cliffs, the Kongs lose a life slightly sooner if they even start going down off-screen.
*The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once.
*The background at the end of Kong-Fused Cliffs is garbled. Even as the rope reaches its end, its flame sometimes drops below more than once.
*In Björn's Chairlift, when Björn ask for his [[No.6 wrench]] back, the following menu highlights "Finders keepers, man!" by default instead of "It's yours anyway!". Similarly, when Björn has received his No.6 wrench back and offers the Kongs to ride the chairlift, the following menu higlights "Naaah – not today." instead of "Yeah! You betcha!" by default.
*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
*In [[Floodlit Fish]], the [[Gleamin' Bream]]s are always illuminated, and they shine significantly more bright than in the retail version. If Enguarde tries to stab a Gleamin' Bream, it has no effect, as this does not light up the level even further. Gleamin' Breams also have less collision detection, so it is harder for them to damage the Kongs or Enguarde.
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
*In Floodlit Fish, the threshold effect of the No Enguarde Sign is slightly higher, on top of the coral reef surface above the sign, underneath all of the Lurchins.
Line 256: Line 252:
|"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''"
|"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''"
|"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''"
|"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''"
|-
|"''A present... for me? Oh! Thank you, Kongs, you've really made my day!''"
|"''A present...for me? Oh! Thank you, Kongs, you've really made my day!''"
|-
|-
|colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear'''
|colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear'''
Line 270: Line 263:
|"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''"
|"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''"
|"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see.''"
|"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see.''"
|-
|colspan=2 style="text-align:center"|'''Barter's Swap Shop'''
|-
|"''Why certainly!''" (menu option when offering the Mirror to Barter)
|"''Why, certainly!''" (menu option when offering the Mirror to Barter)
|-
|"''Take this wrench, I don't need it now.''"
|"''Take this wrench. I don't need it now.''"
|-
|-
|colspan=2 style="text-align:center"|'''Benny's Chairlift'''
|colspan=2 style="text-align:center"|'''Benny's Chairlift'''
Line 283: Line 268:
|"''Okey dokey, strap yourself in and away you go!''"
|"''Okey dokey, strap yourself in and away you go!''"
|"''Okeydokey, strap yourself in and away you go!''"
|"''Okeydokey, strap yourself in and away you go!''"
|-
|colspan=2 style="text-align:center"|'''Björn's Chairlift'''
|-
|"''Thank you, you top Kongs, you may use my chairlift
|"''Thanks, you top Kongs, you may use my chairlift for free from now on!''"
|-
|-
|colspan=2 style="text-align:center"|'''Baffle's Code Room'''
|colspan=2 style="text-align:center"|'''Baffle's Code Room'''
Line 330: Line 310:
DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break.  
DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break.  
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself.
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself.
DKC3 GBA May 05 prototype Sky-High Secret no text.png|The text of Sky-High Secret is not shown on the world map.
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble.
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble.
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu.
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)