Editing List of Donkey Kong 64 pre-release and unused content

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This is a list of pre-release and unused content for the game ''[[Donkey Kong 64]]''.
This is a list of pre-release and unused content for the game ''[[Donkey Kong 64]]''.
==Development timeline==
==Development timeline==
*'''Late 1996-Early 1997:''' Development begins.
* '''Late 1996-Early 1997:''' Development begins.
*'''c. Mid-1998:''' Work on the 2.5D version ends in favor of a 3D free-roaming approach.
* '''c. Mid-1998:''' Work on the 2.5D version ends in favor of a 3D free-roaming approach.
*'''1999:'''
* '''1999:'''
**'''January:''' The game is officially announced with a screenshot in ''Nintendo Power''.
** '''January:''' The game is officially announced with a screenshot in ''Nintendo Power''.
**'''May 12:''' Nintendo announces that the Expansion Pak, now a requirement for running ''DK64'', will come bundled with the game.
** '''May 12:''' Nintendo announces that the Expansion Pak, now a requirement for running ''DK64'', will come bundled with the game.
**'''May 13-15:''' A custom build is shown off at E3 1999.
** '''May 13-15:''' A custom build is shown off at E3 1999.
**'''August:''' The E3 build makes a reappearance at Space World 99.
** '''August:''' The E3 build makes a reappearance at Space World 99.
**'''September:''' An In-store demo is released.
** '''September:''' An In-store demo is released.
**'''November 22:''' The final game is released.
** '''November 22:''' The final game is released.


==Pre-release elements==
==Pre-release elements==
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*[[Tiny Kong]] has an unused soundbyte, intended to play whenever she throws a barrel, but she does not interact with any barrels in the final game unless one exploits a glitch to allow her to be used in the [[Army Dillo]] and [[Dogadon]] boss fights.
*[[Tiny Kong]] has an unused soundbyte, intended to play whenever she throws a barrel, but she does not interact with any barrels in the final game unless one exploits a glitch to allow her to be used in the [[Army Dillo]] and [[Dogadon]] boss fights.
*The soundbyte that plays when [[Lanky Kong]] picks up a barrel is technically used, in the final battle against K. Rool; however, it is very hard to hear due to the crowd ambience and the clanging noise made by K. Rool as he fumbles around the boxing ring with a spotlight on his head.
*The soundbyte that plays when [[Lanky Kong]] picks up a barrel is technically used, in the final battle against K. Rool; however, it is very hard to hear due to the crowd ambience and the clanging noise made by K. Rool as he fumbles around the boxing ring with a spotlight on his head.
*An entire verse of the "oil drum" levels in [[Hideout Helm]] goes unused due to those bonus levels not lasting any longer than 45 seconds; a whole loop of the song is 65 seconds. The "missing" verse samples [[Minecart Mayhem!]]'s music.
*An entire verse of the "oil drum" levels in [[Hideout Helm]] goes unused due to those bonus levels not lasting any longer than 45 seconds; a whole loop of the song is 65 seconds. The "missing" verse samples [[Minecart Mayhem]]'s music.


===Unused bonus levels===
===Unused bonus levels===

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