Editing List of Donkey Kong 64 pre-release and unused content
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This is a list of pre-release and unused content for the game ''[[Donkey Kong 64]]''. | This is a list of pre-release and unused content for the game ''[[Donkey Kong 64]]''. | ||
==Development timeline== | ==Development timeline== | ||
*'''Late 1996-Early 1997:''' Development begins. | * '''Late 1996-Early 1997:''' Development begins. | ||
*'''c. Mid-1998:''' Work on the 2.5D version ends in favor of a 3D free-roaming approach. | * '''c. Mid-1998:''' Work on the 2.5D version ends in favor of a 3D free-roaming approach. | ||
*'''1999:''' | * '''1999:''' | ||
**'''January:''' The game is officially announced with a screenshot in ''Nintendo Power''. | ** '''January:''' The game is officially announced with a screenshot in ''Nintendo Power''. | ||
**'''May 12:''' Nintendo announces that the Expansion Pak, now a requirement for running ''DK64'', will come bundled with the game. | ** '''May 12:''' Nintendo announces that the Expansion Pak, now a requirement for running ''DK64'', will come bundled with the game. | ||
**'''May 13-15:''' A custom build is shown off at E3 1999. | ** '''May 13-15:''' A custom build is shown off at E3 1999. | ||
**'''August:''' The E3 build makes a reappearance at Space World 99. | ** '''August:''' The E3 build makes a reappearance at Space World 99. | ||
**'''September:''' An In-store demo is released. | ** '''September:''' An In-store demo is released. | ||
**'''November 22:''' The final game is released. | ** '''November 22:''' The final game is released. | ||
==Pre-release elements== | ==Pre-release elements== | ||
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*[[Tiny Kong]] has an unused soundbyte, intended to play whenever she throws a barrel, but she does not interact with any barrels in the final game unless one exploits a glitch to allow her to be used in the [[Army Dillo]] and [[Dogadon]] boss fights. | *[[Tiny Kong]] has an unused soundbyte, intended to play whenever she throws a barrel, but she does not interact with any barrels in the final game unless one exploits a glitch to allow her to be used in the [[Army Dillo]] and [[Dogadon]] boss fights. | ||
*The soundbyte that plays when [[Lanky Kong]] picks up a barrel is technically used, in the final battle against K. Rool; however, it is very hard to hear due to the crowd ambience and the clanging noise made by K. Rool as he fumbles around the boxing ring with a spotlight on his head. | *The soundbyte that plays when [[Lanky Kong]] picks up a barrel is technically used, in the final battle against K. Rool; however, it is very hard to hear due to the crowd ambience and the clanging noise made by K. Rool as he fumbles around the boxing ring with a spotlight on his head. | ||
*An entire verse of the "oil drum" levels in [[Hideout Helm]] goes unused due to those bonus levels not lasting any longer than 45 seconds; a whole loop of the song is 65 seconds. The "missing" verse samples [[Minecart Mayhem | *An entire verse of the "oil drum" levels in [[Hideout Helm]] goes unused due to those bonus levels not lasting any longer than 45 seconds; a whole loop of the song is 65 seconds. The "missing" verse samples [[Minecart Mayhem]]'s music. | ||
===Unused bonus levels=== | ===Unused bonus levels=== |