Editing Lemmy Koopa
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Lemmy is first fought at the end of [[World 3 (New Super Mario Bros. Wii)|World 3's]] [[World 3-Tower (New Super Mario Bros. Wii)|tower]]. He uses his wand to summon balls and bounce them towards the player; they can be jumped on for boosts, but are obstacles, otherwise. Unlike in ''Super Mario Bros. 3'', the balls will bounce Mario or Luigi away, rather than hurting them, if touched in any other way besides jumping on them. If the player fails to stomp Lemmy after he summons two balls, he will ride his ball to the other side of the stage, creating the hazard of being pushed off. The ice terrain makes the drops on each side of the stage extra hazardous. The first two times Lemmy is stomped, his ball falls off the stage and he spins in his shell to the opposite side of the platform, where he creates another ball to stand on. The spinning shell inflicts damage when touched. A third stomp defeats Lemmy, who quickly gets up and escapes to the [[World 3-Castle (New Super Mario Bros. Wii)|world's castle]]. | Lemmy is first fought at the end of [[World 3 (New Super Mario Bros. Wii)|World 3's]] [[World 3-Tower (New Super Mario Bros. Wii)|tower]]. He uses his wand to summon balls and bounce them towards the player; they can be jumped on for boosts, but are obstacles, otherwise. Unlike in ''Super Mario Bros. 3'', the balls will bounce Mario or Luigi away, rather than hurting them, if touched in any other way besides jumping on them. If the player fails to stomp Lemmy after he summons two balls, he will ride his ball to the other side of the stage, creating the hazard of being pushed off. The ice terrain makes the drops on each side of the stage extra hazardous. The first two times Lemmy is stomped, his ball falls off the stage and he spins in his shell to the opposite side of the platform, where he creates another ball to stand on. The spinning shell inflicts damage when touched. A third stomp defeats Lemmy, who quickly gets up and escapes to the [[World 3-Castle (New Super Mario Bros. Wii)|world's castle]]. | ||
There, [[Kamek|Magikoopa]] uses his magic to greatly increase the size of Lemmy's ball. Lemmy summons more balls even faster, and the player must now use them to stomp him unless they have the [[Propeller | There, [[Kamek|Magikoopa]] uses his magic to greatly increase the size of Lemmy's ball. Lemmy summons more balls even faster, and the player must now use them to stomp him unless they have the [[Propeller Mario|Propeller suit]]. The large ball can also be used as a boost but inflicts damage if not approached properly. If the player fails to stomp Lemmy after he summons four balls, he will bounce his ball to the other side of the stage, creating the hazard of being crushed. Once stomped twice, Lemmy's already huge ball will grow again, making for a more difficult approach. Once stomped three times, he is defeated, this time falling off the stage. Mario then obtains the key that unlocks [[World 4 (New Super Mario Bros. Wii)|World 4]]. | ||
After the credits roll, Lemmy is seen along with the other Koopalings rolling [[Bowser]] off his shell, only to have [[Bowser's Castle]] fall on top of them. | After the credits roll, Lemmy is seen along with the other Koopalings rolling [[Bowser]] off his shell, only to have [[Bowser's Castle]] fall on top of them. |