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====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:Mario_Throwing_a_Key.jpg|thumb|x150px|left|Artwork of Mario throwing up a key, from the Game Boy version of ''Donkey Kong'']]
[[File:Mario_Throwing_a_Key.jpg|thumb|x100px|left|Mario throwing a key.]]
Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward, all in which [[Mario]] has to find the key and take it to the correct locked door. Mario can pick up a key by standing on it and lifting it above his head, and Mario often has to throw it upwards since he cannot hold it while climbing a ladder. Keys are useful projectiles to throw at enemies and defeat them.
Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward, all in which [[Mario]] has to find the key and take it to the correct locked door. Mario can pick up a key by standing on it and lifting it above his head, and Mario often has to throw it upwards since he cannot hold it while climbing a ladder. Keys are useful projectiles to throw at enemies and defeat them.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
[[File:Key SMA artwork.jpg|thumb|100px|A Key, as depicted for ''Super Mario Advance'']]
[[File:Key SMA artwork.jpg|thumb|A Key, as depicted for ''Super Mario Advance'']]
Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys are guarded by [[Phanto]]s, one of which will chase the player until the key is either dropped or unlocks a door. Keys are one of the few items like [[Mushroom]]s to always be above ground and not having to be uprooted. A Key in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is held by a [[Birdo]], whom the player must defeat for the key.
Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys are guarded by [[Phanto]]s, one of which will chase the player until the key is either dropped or unlocks a door. Keys are one of the few items like [[Mushroom]]s to always be above ground and not having to be uprooted. A Key in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is held by a [[Birdo]], whom the player must defeat for the key.
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====''Super Mario World''====
====''Super Mario World''====
[[File:SMW Key Sprite.png|frame|left]]
[[File:SMW Key Sprite.png|frame|left]]
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====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Key 64.png|thumb|Mario obtaining the Boss Key of Bowser in the Fire Sea in ''Super Mario 64'']]
[[File:Key 64.png|thumb|100px|Mario gets a Key in ''Super Mario 64''.]]
[[File:SM64 Unused Key Artwork.jpg|left|thumb|50px|An image of the unused key]]
Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=American English|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=American English|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0761521038|publisher=[[Prima Games]]|language=American English}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=American English|isbn=0-7615-2083-X}}</ref> located in [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]] respectively. Each Big Key can be obtained by [[Mario]] after defeating Bowser. The first Big Key unlocks the opens the door to the basement of the [[Peach's Castle|Mushroom Castle]], while the second key opens the door to the upper floors of the Mushroom Castle. If the player tries unlocking the door to the upper floors with the basement key, a message is displayed, notifying the player that the key does not fit the lock.
Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=American English|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=American English|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0761521038|publisher=[[Prima Games]]|language=American English}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=American English|isbn=0-7615-2083-X}}</ref> located in [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]] respectively. Each Big Key can be obtained by [[Mario]] after defeating Bowser. The first Big Key unlocks the opens the door to the basement of the [[Peach's Castle|Mushroom Castle]], while the second key opens the door to the upper floors of the Mushroom Castle. If the player tries unlocking the door to the upper floors with the basement key, a message is displayed, notifying the player that the key does not fit the lock.


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====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:SMG2 Key.png|thumb|x100px|left|A Key on the [[Battle Belt Galaxy#Jack O' Goomba Planet|Jack O' Goomba Planet]] in the [[Battle Belt Galaxy]] in ''Super Mario Galaxy 2'']]
[[File:SMG2 Key.png|thumb|x100px|left|A Key on the [[Battle Belt Galaxy#Jack O' Goomba Planet|Jack O' Goomba Planet]] in the [[Battle Belt Galaxy]].]]
Keys in ''[[Super Mario Galaxy 2]]'' are functionally identical to their appearance in ''Super Mario Galaxy'', and appear in galaxies such as the [[Haunty Halls Galaxy]], the [[Battle Belt Galaxy]], and also briefly in the [[Rolling Masterpiece Galaxy]].
Keys in ''[[Super Mario Galaxy 2]]'' are functionally identical to their appearance in ''Super Mario Galaxy'', and appear in galaxies such as the [[Haunty Halls Galaxy]], the [[Battle Belt Galaxy]], and also briefly in the [[Rolling Masterpiece Galaxy]].


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===''Super Mario World'' animated series===
===''Super Mario World'' animated series===
[[File:This Key.jpg|thumb|King Koopa holding a key in the ''Super Mario World'' episode "Mama Luigi".]]
[[File:This Key.jpg|thumb|King Koopa holding a key in "Mama Luigi".]]
Keys in the ''[[Super Mario World (television series)|Super Mario World]]'' cartoon have a purpose in two episodes, "[[Ghosts 'R' Us]]" and "[[Mama Luigi]]". A Key in "Ghosts 'R' Us" is spawned by [[Oogtar]] from a [[? Block]] after [[Wizenheimer]] is defeated, and uses it for the door. This key plays the same sound effect as a [[Cape Feather]]. A Key in "Mama Luigi" is shown off by [[Bowser|King Koopa]], who gloats that the Mario Bros. will never be able to find [[Princess Peach|Princess Toadstool]] without it. However, [[Yoshi]] then eats it, and after Koopa retreats, Yoshi spits out the key to open the cell the Princess was being held in.
Keys in the ''[[Super Mario World (television series)|Super Mario World]]'' cartoon have a purpose in two episodes, "[[Ghosts 'R' Us]]" and "[[Mama Luigi]]". A Key in "Ghosts 'R' Us" is spawned by [[Oogtar]] from a [[? Block]] after [[Wizenheimer]] is defeated, and uses it for the door. This key plays the same sound effect as a [[Cape Feather]]. A Key in "Mama Luigi" is shown off by [[Bowser|King Koopa]], who gloats that the Mario Bros. will never be able to find [[Princess Peach|Princess Toadstool]] without it. However, [[Yoshi]] then eats it, and after Koopa retreats, Yoshi spits out the key to open the cell the Princess was being held in.
{{br}}
{{br}}
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===''Wario Land'' series===
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3''====
====''Wario Land: Super Mario Land 3''====
[[File:WL1 Key.png|left|thumb|Wario carrying a key to a skull door in ''Wario Land: Super Mario Land 3''.]]
[[File:WL1 Key.png|left|thumb|A key and a skull door.]]
Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=American English|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=American English|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=American English|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> A key can sometimes be found inside of a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land series)|breathing fire]] also works).
Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=American English|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=American English|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=American English|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> A key can sometimes be found inside of a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land series)|breathing fire]] also works).


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