Editing Irate Eight

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The music heard as soon as the Kongs enter the water is an arrangement of "Aquatic Ambience" from ''[[Donkey Kong Country]]'' and "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', which later dissolves into a full arrangement of the latter further into the level. The song that plays during the Squiddicus chase sequences is a track named after the level, "Irate Eight", building up to a more intense arrangement of the melody from "Lockjaw's Saga".
The music heard as soon as the Kongs enter the water is an arrangement of "Aquatic Ambience" from ''[[Donkey Kong Country]]'' and "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', which later dissolves into a full arrangement of the latter further into the level. The song that plays during the Squiddicus chase sequences is a track named after the level, "Irate Eight", building up to a more intense arrangement of the melody from "Lockjaw's Saga".
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:45.00 is required to get a gold medal, a time of 3:15.00 for silver, and a time of 3:43.00 for bronze.
==Overview==
==Overview==
The start of the level is very similar to that of [[Amiss Abyss]], as the Kongs begin in a cave before entering the water. This time, the Kongs can take a vine down or simply dive into the water. Common hazards found underwater include [[proximity mine]]s, which explode and release shrapnel if the Kongs get close to one, and spikes. Past the mines and spikes found shortly after submerging into the water, the Kongs will find a chain blocking the path, which can be broken through using a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]]. After swimming past multiple [[Finley]]s, the Kongs will again find their path blocked by four mines. To clear the way, the Kongs must get close to the leftmost one to set it off, which in turn sets off a chain reaction, eliminating the rest of the mines. After passing through, there is a [[treasure chest]] that holds a [[flying banana]], as well as three [[Mama Saw]]s swimming back and fourth. To get past the fish, the Kongs must attack them from their vulnerable backsides, while they are facing right. The Kongs will then enter a current that lightly pushes them back, while also sending several mines floating towards them. The first checkpoint is found after the current.
The start of the level is very similar to that of [[Amiss Abyss]], as the Kongs begin in a cave before entering the water. This time, the Kongs can take a vine down or simply dive into the water. Common hazards found underwater include [[proximity mine]]s, which explode and release shrapnel if the Kongs get close to one, and spikes. Past the mines and spikes found shortly after submerging into the water, the Kongs will find a chain blocking the path, which can be broken through using a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]]. After swimming past multiple [[Finley]]s, the Kongs will again find their path blocked by four mines. To clear the way, the Kongs must get close to the leftmost one to set it off, which in turn sets off a chain reaction, eliminating the rest of the mines. After passing through, there is a [[treasure chest]] that holds a [[flying banana]], as well as three [[Mama Saw]]s swimming back and fourth. To get past the fish, the Kongs must attack them from their vulnerable backsides, while they are facing right. The Kongs will then enter a current that lightly pushes them back, while also sending several mines floating towards them. The first checkpoint is found after the current.

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