Editing Irate Eight

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==Overview==
==Overview==
The start of the level is very similar to that of [[Amiss Abyss]], as the Kongs begin in a cave before entering the water. This time, the Kongs can take a vine down or simply dive into the water. Common hazards found underwater include [[proximity mine]]s, which explode and release shrapnel if the Kongs get close to one, and spikes. Past the mines and spikes found shortly after submerging into the water, the Kongs will find a chain blocking the path, which can be broken through using a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]]. After swimming past multiple [[Finley]]s, the Kongs will again find their path blocked by four mines. To clear the way, the Kongs must get close to the leftmost one to set it off, which in turn sets off a chain reaction, eliminating the rest of the mines. After passing through, there is a [[treasure chest]] that holds a [[flying banana]], as well as three [[Mama Saw]]s swimming back and fourth. To get past the fish, the Kongs must attack them from their vulnerable backsides, while they are facing right. The Kongs will then enter a current that lightly pushes them back, while also sending several mines floating towards them. The first checkpoint is found after the current.
The start of the level is very similar to that of [[Amiss Abyss]], as the Kongs begin in a cave before entering the water. This time, the Kongs can take a vine down or simply dive into the water. Common hazards found underwater include mines, which explode and release shrapnel if the Kongs get close to one, and spikes. Past the mines and spikes found shortly after submerging into the water, the Kongs will find a chain blocking the path, which can be broken through using a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]]. After swimming past multiple [[Finley]]s, the Kongs will again find their path blocked by four mines. To clear the way, the Kongs must get close to the leftmost one to set it off, which in turn sets off a chain reaction, eliminating the rest of the mines. After passing through, there is a [[treasure chest]] that holds a [[flying banana]], as well as three [[Mama Saw]]s swimming back and fourth. To get past the fish, the Kongs must attack them from their vulnerable backsides, while they are facing right. The Kongs will then enter a current that lightly pushes them back, while also sending several mines floating towards them. The first checkpoint is found after the current.


Shortly after crossing the checkpoint, a tremor causes several spike-covered rocks to fall from the ceiling. When the Kongs reach a wall with a [[DK Barrel|DX Barrel]], Squiddicus will suddenly appear from the background, tear down the wall with its arms and cause a flood of ink to rise from the bottom, forcing the Kongs to swim upwards. Along the way, they must dodge spikes, mines, large falling rocks covered in spikes, and Squiddicus' arms as they poke out from the side walls. Eventually, the Kongs must enter a series of timed [[Barrel Cannon]] launches, which lead them to the next checkpoint.
Shortly after crossing the checkpoint, a tremor causes several spike-covered rocks to fall from the ceiling. When the Kongs reach a wall with a [[DK Barrel|DX Barrel]], Squiddicus will suddenly appear from the background, tear down the wall with its arms and cause a flood of ink to rise from the bottom, forcing the Kongs to swim upwards. Along the way, they must dodge spikes, mines, large falling rocks covered in spikes, and Squiddicus' arms as they poke out from the side walls. Eventually, the Kongs must enter a series of timed [[Barrel Cannon]] launches, which lead them to the next checkpoint.
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*[[Proximity mine]]s
*[[Proximity mine]]s
*[[Mama Saw]]s
*[[Mama Saw]]s
*[[Floating Mine|Mine]]s
*[[Blue Finley]]s
*[[Blue Finley]]s
*[[Red Finley]]
*[[Red Finley]]

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