Editing Hideout Helm

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First, [[Lanky Kong]] must use his [[OrangStand]] technique to get up two slopes. A Kritter and Klaptrap come before the first one while a Klump precedes the second slope. Lanky then ends up in a circular, symmetrical room with another Klump and a [[Target Switch|Pineapple Switch]]. He must jump into a nearby [[Tag Barrel]] and have [[Chunky Kong|Chunky]] shoot the switch. Doing so moves down a stone wall and reveals another pathway. Here, the Kongs must jump between five vines over the lava.
First, [[Lanky Kong]] must use his [[OrangStand]] technique to get up two slopes. A Kritter and Klaptrap come before the first one while a Klump precedes the second slope. Lanky then ends up in a circular, symmetrical room with another Klump and a [[Target Switch|Pineapple Switch]]. He must jump into a nearby [[Tag Barrel]] and have [[Chunky Kong|Chunky]] shoot the switch. Doing so moves down a stone wall and reveals another pathway. Here, the Kongs must jump between five vines over the lava.


Another circular, symmetrical room appears afterward. [[Tiny Kong]] is required in this part, as there is a nearby [[Cranky's Kong Barrel|Tiny Barrel]] that Tiny must enter to use her [[Mini-Monkey]] ability to travel through a small pipe that leads to the room with the Blast-o-Matic. This Tiny Barrel somehow grants Tiny indefinite [[Crystal Coconut]] energy. A gate door automatically opens for Tiny just before she exits the pipe.
Another circular, symmetrical room appears afterward. [[Tiny Kong]] is required in this part, as there is a nearby [[Cranky's Kong Barrel|Tiny Barrel]] requiring her to walk into a small pipe. This specific Kong Barrel somehow grants her indefinite [[Crystal Coconut]] energy. The pipe leads to the room with the Blast-o-Matic, and a gate door automatically opens for Tiny just before she exits the pipe.


Tiny must jump into a Tag Barrel to swap out for [[Donkey Kong]]. He must walk behind the Blast-o-Matic and then use [[Gorilla Grab]] to pull a switch. This causes five DK stars to surround the Blast-o-Matic's second floor, and a Diddy Barrel also appears next to the Tag Barrel. There is a 60 second time limit for [[Diddy Kong]] to utilize [[Rocketbarrel Boost]] and fly through the stars. Doing so successfully opens five doors (which have a roman numeral on them, either 1-5) each leading to a room with a power generator for the Blast-o-Matic.
Tiny must jump into a Tag Barrel to swap out for [[Donkey Kong]]. He must walk behind the Blast-o-Matic and then use [[Gorilla Grab]] to pull a switch. This causes five DK stars to surround the Blast-o-Matic's second floor, and a Diddy Barrel also appears next to the Tag Barrel. There is a 60 second time limit for [[Diddy Kong]] to utilize [[Rocketbarrel Boost]] and fly through the stars. Doing so successfully opens five doors (which have a roman numeral on them, either 1-5) each leading to a room with a power generator for the Blast-o-Matic.

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