Editing Hidden Block (Mario Party series)

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===''Mario Party DS''===
===''Mario Party DS''===
Hidden Blocks reappear in ''[[Mario Party DS]]''. There is one Hidden Block placed on a random [[Blue Space]] somewhere on the board at all times. They have five possible contents: a number of coins determined by how fast the player can mash {{button|ds|a}} over the course of five or ten seconds (the latter is identical to the [[Coin Block (Mario Party DS)|Coin Block]] [[Hex]]), a Star, a [[Ztar]] (which subtracts one Star from the player's total), one to three Stars (determined by breaking the Hidden Block using timed mechanics identical to the [[Star Block (Mario Party DS)|Star Block]] [[Hex]]), or an item block that fills out the player's item slots with random items up to the capacity of three items. Ztar blocks do not appear unless the player is carrying at least one Star. Unlike Capsules in ''Mario Party 5'', placing a Hex on a space with a Hidden Block does not move the Hidden Block; instead, landing on the space simply triggers the Hex first, and the Hidden Block is found afterward. Hidden Blocks containing coins, a Star, or a Ztar resemble plain Brick Blocks, while Hidden Blocks containing one to three Stars are golden blocks with an image of a Star and a flickering number on the front (like the Star Block Hex), and Hidden Blocks containing items are golden blocks with a golden sack depicted on the front.
Hidden Blocks reappear in ''[[Mario Party DS]]''. There is one Hidden Block placed on a random Blue Space somewhere on the board at all times. They have five possible contents: a number of coins determined by how fast the player can mash {{button|ds|a}} over the course of five or ten seconds (the latter is identical to the [[Coin Block (Mario Party DS)|Coin Block]] [[Hex]]), a Star, a [[Ztar]] (which subtracts one Star from the player's total), one to three Stars (determined by breaking the Hidden Block using timed mechanics identical to the [[Star Block (Mario Party DS)|Star Block]] [[Hex]]), or an item block that fills out the player's item slots with random items up to the capacity of three items. Ztar blocks do not appear unless the player is carrying at least one Star. Unlike Capsules in ''Mario Party 5'', placing a Hex on a space with a Hidden Block does not move the Hidden Block; instead, landing on the space simply triggers the Hex first, and the Hidden Block is found afterward. Hidden Blocks containing coins, a Star, or a Ztar resemble plain Brick Blocks, while Hidden Blocks containing one to three Stars are golden blocks with an image of a Star and a flickering number on the front (like the Star Block Hex), and Hidden Blocks containing items are golden blocks with a golden sack depicted on the front.


Hidden Blocks can also be summoned deterministically using the [[Block Sensor]] item. After being used at the start of the player's turn, whatever space the player lands on that turn (Blue Space or otherwise) will contain a Hidden Block. This Hidden Block is actually the board's current Hidden Block, meaning that two Hidden Blocks cannot be obtained on the same turn if the player lands on the Blue Space that contained the Hidden Block before using the Block Sensor. This also means that using the Block Sensor will always cause the Hidden Block's position on the board to change.<ref name=Rare_Oddities_10></ref>
Hidden Blocks can also be summoned deterministically using the [[Block Sensor]] item. After being used at the start of the player's turn, whatever space the player lands on that turn (Blue Space or otherwise) will contain a Hidden Block. This Hidden Block is actually the board's current Hidden Block, meaning that two Hidden Blocks cannot be obtained on the same turn if the player lands on the Blue Space that contained the Hidden Block before using the Block Sensor. This also means that using the Block Sensor will always cause the Hidden Block's position on the board to change.<ref name=Rare_Oddities_10></ref>

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