Editing Hand Slap

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Hand Slap is Donkey Kong's down special move in every ''Super Smash Bros.'' title, starting with the first game, ''[[Super Smash Bros.]]'' It is executed by pressing the special move button while pressing the Control Stick or Circle Pad down.
Hand Slap is Donkey Kong's down special move in every ''Super Smash Bros.'' title, starting with the first game, ''[[Super Smash Bros.]]'' It is executed by pressing the special move button while pressing the Control Stick or Circle Pad down.


By performing the move, Donkey Kong rapidly slaps the ground, generating a small shockwave around him. This causes nearby opponents to get knocked upward and be damaged. The attack is very useful in the Multi-Man modes when Donkey Kong is surrounded by opponents, letting him launch all of them away, but it has no effect against aerial targets. The attack does takes a while to use, but once used, all the player must do is hold the Control Stick or Circle Pad down and continuously tap the special move button. Donkey Kong will keep using the attack until the special move button stops being tapped, or Donkey Kong is hit by an opponent. Until ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Donkey Kong could not execute the move in mid-air. Though the move isn't as useful in the air, it can still serve as a [[smashwiki:meteor smash|meteor smash]]. Additionally, the move can now break shields quite effectively, being able to break a full shield in 3 hits.  
By performing the move, Donkey Kong rapidly slaps the ground, generating a small shockwave around him. This causes nearby opponents to get knocked upward and be damaged. The attack is very useful in the Multi-Man modes when Donkey Kong is surrounded by opponents, letting him launch all of them away, but it has no effect against aerial targets. The attack does takes a while to use, but once used, all the player must do is hold the Control Stick or Circle Pad down and continuously tap the special move button. Donkey Kong will keep using the attack until the special move button stops being tapped, or Donkey Kong is hit by an opponent. Until ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Donkey Kong could not execute the move in mid-air. Though the move isn't as useful in the air, it can still serve as a [[meteor smash]]. Additionally, the move can now break shields quite effectively, being able to break a full shield in 3 hits.  


The Hand Slap has set knockback in ''[[Super Smash Bros. Melee]]'', although in subsequent installments, it can send opponents with low damage high into the air, but the Hand Slap's low knockback scaling at higher percentages prevents it from being effective at KOing an opponent.
The Hand Slap has set knockback in ''[[Super Smash Bros. Melee]]'', although in subsequent installments, it can send opponents with low damage high into the air, but the Hand Slap's low knockback scaling at higher percentages prevents it from being effective at KOing an opponent.

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