Editing Green Space
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'''Green Spaces''' are a type of [[Space (Mario Party series)|space]] that commonly appear in the [[Card Party]] mode of ''[[Mario Party 5]]''. However, unlike every other space in the [[Mario Party (series)|''Mario Party'' series]], no event is triggered when the Green Space is landed on; the player's turn will simply end and the next player's turn begins. | '''Green Spaces''' are a type of [[Space (Mario Party series)|space]] that commonly appear in the [[Card Party]] mode of ''[[Mario Party 5]]''. However, unlike every other space in the [[Mario Party (series)|''Mario Party'' series]], no event is triggered when the Green Space is landed on; the player's turn will simply end and the next player's turn begins. | ||
Green Spaces later appear in ''[[Mario Party 9]]'', ''[[Mario Party: Island Tour]]'', and ''[[Mario Party 10]]'', having the same effects as in ''Mario Party 5''. In ''Mario Party 9'' and ''Mario Party 10'', the current captain's turn ends and the next player begins their turn. Also, in ''Mario Party 10'', the Green Space, like the [[Special Dice Block Space]], can sometimes trigger a [[minigame]]. In [[Bowser's Peculiar Peak]] in ''Mario Party: Island Tour'', landing on a Green Space will make the player do their losing animation. | Green Spaces later appear in ''[[Mario Party 9]]'', ''[[Mario Party: Island Tour]]'', and ''[[Mario Party 10]]'', having the same effects as in ''Mario Party 5''. In ''Mario Party 9'' and ''Mario Party 10'', the current captain's turn ends and the next player begins their turn. Also, in ''Mario Party 10'', the Green Space, like the [[Special Dice Block Space]], can sometimes trigger a [[minigame]]. In [[Bowser's Peculiar Peak]] in ''Mario Party: Island Tour'', landing on a Green Space will make the player do their losing animation (because you're supposed to keep away from Bowser). | ||
The space appears in ''[[Super Mario Party]]'' as the [[Start Space]]. | The space appears in ''[[Super Mario Party]]'' as the [[Start Space]]. |