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A type of gravity field navigated in 3D appears in [[Toy Time Galaxy]]. It is a hexagon-textured, usually pink surface that pulls gravity toward it. These gravity fields are green on [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]. Occasionally, nearby arrows help indicate the gravity direction of a field. | A type of gravity field navigated in 3D appears in [[Toy Time Galaxy]]. It is a hexagon-textured, usually pink surface that pulls gravity toward it. These gravity fields are green on [[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]. Occasionally, nearby arrows help indicate the gravity direction of a field. | ||
In ''Super Mario Galaxy 2'', the background of [[Flipsville Galaxy]] has similar arrows to a 2D gravity field. However, [[Mario]] or [[Luigi]] changes their direction by flipping between sides of a planetoid, by [[Ground Pound | In ''Super Mario Galaxy 2'', the background of [[Flipsville Galaxy]] has similar arrows to a 2D gravity field. However, [[Mario]] or [[Luigi]] changes their direction by flipping between sides of a planetoid, by [[Ground Pound]]ing [[grate]]s or [[Spin Drill|drill]]ing through dirt patches. Unlike true gravity fields, they do not affect all of the objects they encompass, only indicating the player character's gravity. | ||
Gravity fields return in ''[[Super Mario Odyssey]]'', where they appear in some of the 2D sections accessed by [[8-bit pipe]]s. Inside the [[Inverted Pyramid]], the arrows on the gravity fields are designed after the pyramid itself. | Gravity fields return in ''[[Super Mario Odyssey]]'', where they appear in some of the 2D sections accessed by [[8-bit pipe]]s. Inside the [[Inverted Pyramid]], the arrows on the gravity fields are designed after the pyramid itself. |