Editing Gravity

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[[File:SMG Dark Matter Plant Gravity Wall.png|thumb|300px|A [[gravity field]] pulls [[Mario]] towards [[dark matter]] in ''Super Mario Galaxy'']]
[[File:SMG Dark Matter Plant Gravity Wall.png|thumb|A [[gravity field]] pulls [[Mario]] towards [[dark matter]].]]
'''{{wp|Gravity}}''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a theoretical force that draws two or more objects together. While gravity points in a consistent direction in most ''Super Mario'' media, some games have mechanics that revolve around altered and planetary gravity. Gravity itself informs other game mechanics, such as the presence of [[pit]]s as an obstacle. In 3D platforming games, shadows are usually cast along the direction of gravity, to help show how objects are aligned in space.
'''Gravity''' is a theoretical force that draws two or more objects together. While gravity points in a consistent direction in most [[Super Mario (franchise)|''Super Mario'']] games, some games have mechanics that revolve around altered and planetary gravity.


==History==
Gravity itself informs other game mechanics, such as the presence of [[pit]]s as an obstacle. In 3D platforming games, shadows are usually cast along the direction of gravity, to help show how objects are aligned in space.
<!--This only covers appearances where gravity can be altered or plays a central role in the plot.-->
 
==Appearances where gravity is altered==
===''Super Mario World 2: Yoshi's Island''===
===''Super Mario World 2: Yoshi's Island''===
[[File:RaphaelTheRavensCastle2.png|thumb|left|Gravity in the battle against [[Raphael the Raven]] allows him and Yoshi to run around on the [[moon]].]]
[[File:RaphaelTheRavensCastle2.png|thumb|left|[[Yoshi]] and [[Raphael the Raven]] battle while running around the [[moon]].]]
Altered gravity in ''[[Super Mario World 2: Yoshi's Island]]'' is featured only in the boss fight of [[Raphael The Raven's Castle]], where [[Yoshi]] must run around the [[moon]] and [[Ground Pound]] the [[Stump]]s to attack [[Raphael the Raven]] on the other side. Yoshi is always shown upright; the arena rotates under him.
[[File:Yisurface2.PNG|thumb|The level relative to earth ([[Mushroom Kingdom]]).]]
The only level in ''[[Super Mario World 2: Yoshi's Island]]'' that has altered gravity is [[Raphael The Raven's Castle]] during the boss fight. [[Yoshi]] must run around the [[moon]] and [[Ground Pound]] the [[Stump]]s to attack [[Raphael the Raven]] on the other side. Yoshi is always shown upright; the arena rotates under him.
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===''Yoshi Topsy-Turvy''===
===''Yoshi Topsy-Turvy''===
Gravity in ''[[Yoshi Topsy-Turvy]]'' is a key gameplay mechanic. The player can manipulate gravity and tilt the world accordingly by tilting [[Game Boy Advance]] left or right, resulting in items, enemies tilting in the same direction, or sometimes even obstacles such as [[boulder]]s.
[[File:YTT-Spirit of Surprises Screenshot3.png|frame|The [[Spirit Who Loves Surprises]] teaching [[Yoshi]] how to use Gravity.]]
Gravity is a main mechanic in ''[[Yoshi Topsy-Turvy]]''. If the player tilts the [[Game Boy Advance]] left or right, the world tilts accordingly. This causes items and enemies such as [[Boulder]]s to roll in the corresponding direction, and causes items such as [[apple]]s to tilt in that direction as well.
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
Gravity in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' can have its direction expressed by the shape and appearance of a planetoid, but is actually controlled by invisible game objects that direct gravity toward the surface of basic shapes:<ref>[//youtube.com/watch?v=QLH_0T_xv3I&lc=UgzPATZZz3gnzZAYd3F4AaABAg.9H3VViQ_kFI9H3jSMeTVDu]</ref><ref>[//kuribo64.net/objectdb/smg.php?game=2]</ref>
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', the direction of gravity is expressed by the shape and appearance of a planetoid, but is actually controlled by invisible game objects that direct gravity toward the surface of basic shapes:<ref>[//youtube.com/watch?v=QLH_0T_xv3I&lc=UgzPATZZz3gnzZAYd3F4AaABAg.9H3VViQ_kFI9H3jSMeTVDu]</ref><ref>[//kuribo64.net/objectdb/smg.php?game=2]</ref>
*'''<code>GlobalPlaneGravity</code>''': Gravity vectors point in a consistent parallel direction, toward a plane. This can work like gravity in other games, or point in other directions like upside down or sideways. There is a variant with a finite hitbox, <code>GlobalPlaneGravityInBox</code>. In 2D sections, areas with different planar gravities may be indicated with [[gravity field]]s.
*'''<code>GlobalPlaneGravity</code>''': Gravity vectors point in a consistent parallel direction, toward a plane. This can work like gravity in other games, or point in other directions like upside down or sideways. There is a variant with a finite hitbox, <code>GlobalPlaneGravityInBox</code>. In 2D sections, areas with different planar gravities may be indicated with [[gravity field]]s.
*'''Sphere''': Gravity vectors point toward a sphere, as is typical of a planet.
*'''Sphere''': Gravity vectors point toward a sphere, as is typical of a planet.
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Gravity in ''[[Super Mario Odyssey]]'' can be altered in certain 2D sections accessed by [[8-bit pipe]]s. Some use gravity fields. Others, such as ones seen in the [[Moon Kingdom]], have Mario hopping to circular 2D planets with different gravity.
In ''[[Super Mario Odyssey]]'', altered gravity appears in certain 2D sections accessed by [[8-bit pipe]]s. Some use gravity fields. Others, such as ones seen in the [[Moon Kingdom]], have Mario hopping to circular 2D planets with different gravity.


The Moon Kingdom, [[Dark Side]], and [[Darker Side]] also have lower gravity, which allows Mario to perform much higher jumps than usual.
The Moon Kingdom, [[Dark Side]], and [[Darker Side]] also have lower gravity, which allows Mario to perform much higher jumps than usual.


===''Super Paper Mario''===
===''Super Paper Mario''===
[[File:SPM Outer Limits.PNG|thumb|left|Mario in the [[Outer Limits]] in ''Super Paper Mario'']]
[[File:SPM Outer Limits.PNG|thumb|Mario in the [[Outer Limits]]]]
Gravity in Chapter 4 of ''[[Super Paper Mario]]'' is different than in other appearances, due to taking place in [[Outer Space]]. In Chapters 4-1 and 4-3, gravity is nonexistent, allowing Mario and his party to navigate freely. Pressing any direction on the [[nwiki:Wii Remote|Wii Remote]]'s D-Pad {{button|wii|Pad}} will automatically propel the player in the given direction. When [[flip]]ped into 3D, Mario can only move laterally due to the lack of other controls for vertical movement. The player cannot [[stomp]] enemies in zero gravity and must instead use [[Squirps]]' Squirt Beam.
[[File:SPM Whoa Zone Gravity Switch Vertical.png|thumb|Mario in the Whoa Zone near a gravity switch]]
 
Chapter 4 of ''[[Super Paper Mario]]'' takes place in [[Outer Space]]. As such, gravity is different than in the rest of the game. In Chapters 4-1 and 4-3, gravity is nonexistent, allowing Mario and co. to navigate freely. Pressing any direction on the [[Wii]] Remote's D-Pad {{button|wii|Pad}} will automatically propel the player in the given direction. When [[flip]]ped into 3D, Mario can only move laterally due to the lack of other controls for vertical movement. The player cannot [[stomp]] enemies in zero gravity and must instead use [[Squirps]]' Squirt Beam.


Chapter 4-2 takes place on [[Planet Blobule]], which has low gravity, allowing the characters to jump much higher than normal and to fall much slower.
Chapter 4-2 takes place on [[Planet Blobule]], which has low gravity, allowing the characters to jump much higher than normal and to fall much slower.
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{{main|Anti-gravity}}
{{main|Anti-gravity}}
[[File:MK8 Mario Anti-Gravity Standard Kart Artwork.png|thumb|Mario driving a kart with anti-gravity.|150px]]
[[File:MK8 Mario Anti-Gravity Standard Kart Artwork.png|thumb|Mario driving a kart with anti-gravity.|150px]]
Gravity in ''[[Mario Kart 8]]'' and [[Mario Kart 8 Deluxe|its Nintendo Switch version]] appears in the form of [[anti-gravity]], which allows vehicles to drive on upside-down and vertical sections of courses, and to perform [[Spin Boost]]s.
[[Anti-gravity]] is a feature in the ''[[Mario Kart (series)|Mario Kart]]'' series, introduced in ''[[Mario Kart 8]]'' and reappearing in ''[[Mario Kart 8 Deluxe]]''. It allows vehicles to drive on upside-down and vertical sections of courses, and to perform [[Spin Boost]]s. An [[Antigravity Panel]] marks the start of an anti-gravity section.
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==Gallery==
<gallery>
YTT-Spirit of Surprises Screenshot3.png|The [[Spirit Who Loves Surprises]] teaching [[Yoshi]] how to use Gravity in ''Yoshi Topsy-Turvy''
SPM Whoa Zone Gravity Switch Vertical.png|Mario in the Whoa Zone near a gravity switch in ''Super Paper Mario''
</gallery>


==References==
==References==

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