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[[File:SMG Dark Matter Plant Gravity Wall.png|thumb | [[File:SMG Dark Matter Plant Gravity Wall.png|thumb|A [[gravity field]] pulls [[Mario]] towards [[dark matter]].]] | ||
''' | '''Gravity''' is a theoretical force that draws two or more objects together. While gravity points in a consistent direction in most [[Super Mario (franchise)|''Super Mario'']] games, some games have mechanics that revolve around altered and planetary gravity. | ||
== | Gravity itself informs other game mechanics, such as the presence of [[pit]]s as an obstacle. In 3D platforming games, shadows are usually cast along the direction of gravity, to help show how objects are aligned in space. | ||
==Appearances where gravity is altered== | |||
===''Super Mario World 2: Yoshi's Island''=== | ===''Super Mario World 2: Yoshi's Island''=== | ||
[[File:RaphaelTheRavensCastle2.png|thumb|left| | [[File:RaphaelTheRavensCastle2.png|thumb|left|[[Yoshi]] and [[Raphael the Raven]] battle while running around the [[moon]].]] | ||
[[File:Yisurface2.PNG|thumb|The level relative to earth ([[Mushroom Kingdom]]).]] | |||
The only level in ''[[Super Mario World 2: Yoshi's Island]]'' that has altered gravity is [[Raphael The Raven's Castle]] during the boss fight. [[Yoshi]] must run around the [[moon]] and [[Ground Pound]] the [[Stump]]s to attack [[Raphael the Raven]] on the other side. Yoshi is always shown upright; the arena rotates under him. | |||
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===''Yoshi Topsy-Turvy''=== | ===''Yoshi Topsy-Turvy''=== | ||
Gravity in ''[[Yoshi Topsy-Turvy]]'' | [[File:YTT-Spirit of Surprises Screenshot3.png|frame|The [[Spirit Who Loves Surprises]] teaching [[Yoshi]] how to use Gravity.]] | ||
Gravity is a main mechanic in ''[[Yoshi Topsy-Turvy]]''. If the player tilts the [[Game Boy Advance]] left or right, the world tilts accordingly. This causes items and enemies such as [[Boulder]]s to roll in the corresponding direction, and causes items such as [[apple]]s to tilt in that direction as well. | |||
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''==== | ||
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', the direction of gravity is expressed by the shape and appearance of a planetoid, but is actually controlled by invisible game objects that direct gravity toward the surface of basic shapes:<ref>[//youtube.com/watch?v=QLH_0T_xv3I&lc=UgzPATZZz3gnzZAYd3F4AaABAg.9H3VViQ_kFI9H3jSMeTVDu]</ref><ref>[//kuribo64.net/objectdb/smg.php?game=2]</ref> | |||
*'''<code>GlobalPlaneGravity</code>''': Gravity vectors point in a consistent parallel direction, toward a plane. This can work like gravity in other games, or point in other directions like upside down or sideways. There is a variant with a finite hitbox, <code>GlobalPlaneGravityInBox</code>. In 2D sections, areas with different planar gravities may be indicated with [[gravity field]]s. | *'''<code>GlobalPlaneGravity</code>''': Gravity vectors point in a consistent parallel direction, toward a plane. This can work like gravity in other games, or point in other directions like upside down or sideways. There is a variant with a finite hitbox, <code>GlobalPlaneGravityInBox</code>. In 2D sections, areas with different planar gravities may be indicated with [[gravity field]]s. | ||
*'''Sphere''': Gravity vectors point toward a sphere, as is typical of a planet. | *'''Sphere''': Gravity vectors point toward a sphere, as is typical of a planet. | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', altered gravity appears in certain 2D sections accessed by [[8-bit pipe]]s. Some use gravity fields. Others, such as ones seen in the [[Moon Kingdom]], have Mario hopping to circular 2D planets with different gravity. | |||
The Moon Kingdom, [[Dark Side]], and [[Darker Side]] also have lower gravity, which allows Mario to perform much higher jumps than usual. | The Moon Kingdom, [[Dark Side]], and [[Darker Side]] also have lower gravity, which allows Mario to perform much higher jumps than usual. | ||
===''Super Paper Mario''=== | ===''Super Paper Mario''=== | ||
[[File:SPM Outer Limits.PNG|thumb | [[File:SPM Outer Limits.PNG|thumb|Mario in the [[Outer Limits]]]] | ||
Gravity in Chapter 4 of ''[[Super Paper Mario]]'' | [[File:SPM Whoa Zone Gravity Switch Vertical.png|thumb|Mario in the Whoa Zone near a gravity switch]] | ||
Chapter 4 of ''[[Super Paper Mario]]'' takes place in [[Outer Space]]. As such, gravity is different than in the rest of the game. In Chapters 4-1 and 4-3, gravity is nonexistent, allowing Mario and co. to navigate freely. Pressing any direction on the [[Wii]] Remote's D-Pad {{button|wii|Pad}} will automatically propel the player in the given direction. When [[flip]]ped into 3D, Mario can only move laterally due to the lack of other controls for vertical movement. The player cannot [[stomp]] enemies in zero gravity and must instead use [[Squirps]]' Squirt Beam. | |||
Chapter 4-2 takes place on [[Planet Blobule]], which has low gravity, allowing the characters to jump much higher than normal and to fall much slower. | Chapter 4-2 takes place on [[Planet Blobule]], which has low gravity, allowing the characters to jump much higher than normal and to fall much slower. | ||
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{{main|Anti-gravity}} | {{main|Anti-gravity}} | ||
[[File:MK8 Mario Anti-Gravity Standard Kart Artwork.png|thumb|Mario driving a kart with anti-gravity.|150px]] | [[File:MK8 Mario Anti-Gravity Standard Kart Artwork.png|thumb|Mario driving a kart with anti-gravity.|150px]] | ||
[[Anti-gravity]] is a feature in the ''[[Mario Kart (series)|Mario Kart]]'' series, introduced in ''[[Mario Kart 8]]'' and reappearing in ''[[Mario Kart 8 Deluxe]]''. It allows vehicles to drive on upside-down and vertical sections of courses, and to perform [[Spin Boost]]s. An [[Antigravity Panel]] marks the start of an anti-gravity section. | |||
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==References== | ==References== |