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{{quote|[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}} | {{quote|[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}} | ||
'''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It takes place on the large [[Gangplank Galleon|pirate ship of the same name]], docked right next to [[Crocodile Isle]]. Every level takes place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being [[Neek]]s, [[Klomp]]s, and [[Kruncha]]s. There are a few aquatic enemies in the flooded cargo hold, including [[Lockjaw]]s, [[Shuri]], and [[Puftup]]s. A large [[Mini-Necky]] boss, [[Krow]], appears in his own crow's nest at the peak of the area. | '''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It takes place on the large [[Gangplank Galleon|pirate ship of the same name]], docked right next to [[Crocodile Isle]]. Every level takes place some place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being [[Neek]]s, [[Klomp]]s, and [[Kruncha]]s. There are a few aquatic enemies in the flooded cargo hold, including [[Lockjaw]]s, [[Shuri]], and [[Puftup]]s. A large [[Mini-Necky]] boss, [[Krow]], appears in his own crow's nest at the peak of the area. | ||
Because of the German translation of the level [[Lockjaw's Locker]], the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship. | Because of the German translation of the level [[Lockjaw's Locker]], the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship. |