Editing GCN Sherbet Land

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In this zone, there are Freezies, which stay still on the road, but freeze karts that touch them and thereafter slide around, either freezing solid any other unaware player nearby or moving towards a wall, breaking into pieces upon collision. Once frozen, the kart cannot move briefly and the items racers hold drop on the road. Certain items just bounce off them, though some powerful items can budge or destroy them completely, such as the Super Star.
In this zone, there are Freezies, which stay still on the road, but freeze karts that touch them and thereafter slide around, either freezing solid any other unaware player nearby or moving towards a wall, breaking into pieces upon collision. Once frozen, the kart cannot move briefly and the items racers hold drop on the road. Certain items just bounce off them, though some powerful items can budge or destroy them completely, such as the Super Star.


The ice section is wide, but turns first to the right, then left, and then right once more, before players exit into a snowy stretch leading into the finish line and the beginning of laps two and three.  
The ice section is wide, but turns first to the right, then left, and then right once more, before players exit into a snowy stretch leading into the finish line and the beginning of lap two.  


This track has one shortcut located in the Freezies' ice road. Just before taking the first turn, a player can take a path behind the ice tower and thus skip a part of the road infested by Freezies. A [[Dash Mushroom|Mushroom]] on hand is needed, as the path is covered by rough snow that decreases the kart's speed.
This track has one shortcut located in the Freezies' ice road. Just before taking the first turn, a player can take a path behind the ice tower and thus skip a part of the road infested by Freezies. A [[Dash Mushroom|Mushroom]] on hand is needed, as the path is covered by rough snow that decreases the kart's speed.

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