Editing GBA Lakeside Park

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==''Mario Kart Tour''==
==''Mario Kart Tour''==
{{new subject|tour|section=y}}
[[File:MKT GBA Lakeside Park Volcano.jpg|thumb|right|250px|Lakeside Park in ''Mario Kart Tour'']]
[[File:MKT GBA Lakeside Park Volcano.jpg|thumb|right|250px|Lakeside Park in ''Mario Kart Tour'']]
Lakeside Park makes its classic course debut in ''[[Mario Kart Tour]]'' starting from the [[Sunshine Tour]]. It was the final classic course added to the game (and by proxy, the final GBA course). The starting line includes a wooden starting banner, with the classic ''Mario Kart'' logo. Like [[GBA Yoshi Desert]] and [[GBA Luigi Circuit]], the colored block walls follow the order they use in SNES courses, as opposed to the other GBA tracks with them. The original layout's broad strokes are the same, though the proportions are more squished vertically and elongated horizontally, and numerous turns were simplified. Part of the track has become more mountainous, with a ramp added, and the starting line and lake are noticeably closer to the first right turn of the course. The final turn after the jump has been heavily simplified, with it being less dramatic and straightened out leading into the finish line. The roadside ramps that sent players back to earlier portions of the course were removed, as were all of the dash panels besides the one on the ramp. After a set time, the sky darkens, the volcanoes erupt and [[Volcanic debris|Lava Balls]] appear, tumbling onto the course and forming many craters that players can perform [[Jump Boost]]s on. Upon entering the second lap, volcanic embers appear in the air throughout the course, though this is simply an aesthetic detail.
Lakeside Park makes its classic course debut in ''[[Mario Kart Tour]]'' starting from the [[Sunshine Tour]]. It was the final classic course added to the game (and by proxy, the final GBA course). The starting line includes a wooden starting banner, with the classic ''Mario Kart'' logo. Like [[GBA Yoshi Desert]] and [[GBA Luigi Circuit]], the colored block walls follow the order they use in SNES courses, as opposed to the other GBA tracks with them. The original layout's broad strokes are the same, though the proportions are more squished vertically and elongated horizontally, and numerous turns were simplified. Part of the track has become more mountainous, with a ramp added, and the starting line and lake are noticeably closer to the first right turn of the course. The final turn after the jump has been heavily simplified, with it being less dramatic and straightened out leading into the finish line. The roadside ramps that sent players back to earlier portions of the course were removed, as were all of the dash panels besides the one on the ramp. After a set time, the sky darkens, the volcanoes erupt and [[Volcanic debris|Lava Balls]] appear, tumbling onto the course and forming many craters that players can perform [[Jump Boost]]s on. Upon entering the second lap, volcanic embers appear in the air throughout the course, though this is simply an aesthetic detail.

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