Editing Fortune Street

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====Unlocking criteria====
====Unlocking Criteria====
{| class="wikitable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| class="wikitable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Character
!Character
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</gallery>
</gallery>


===Non-playable===
===Non-Playable===
====''Super Mario'' franchise====
====''Super Mario'' franchise====
*[[Buzzy Beetle|8-bit Buzzy Beetle]]
*[[Buzzy Beetle|8-bit Buzzy Beetle]]
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|}
|}


===Special Tour (unlockable boards)===
===Special Tour (Unlockable Boards)===
{|class="wikitable" width=100%
{|class="wikitable" width=100%
|-
|-
!Board
!Board
!style="width:40%"|Description
!style="width:40%"|Description
!style="width:40%"|Unlocking criteria
!style="width:40%"|Unlocking Criteria
|-
|-
|align=center|[[File:Alefgard FortuneStreet.png|200px]]
|align=center|[[File:Alefgard FortuneStreet.png|200px]]
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|-
|-
|align="center"|[[File:FS Round the Blocks Mario.png|200px]]<br>[[Round the Blocks]]
|align="center"|[[File:FS Round the Blocks Mario.png|200px]]<br>[[Round the Blocks]]
|This is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's money currency, shortened as gold or simply G) times their level, get three warp pipes or wings (depending on the series which the board being played on is from) in a row to warp, three stock icons to get a set amount of stocks in one district (exclusive only to standard mode), three Suit Yourself cards (these are like wild cards; they can act as any suit the player does not have, and owning one Suit Yourself card means the player could only collect three suits and still get promoted) in a row to get one of the aforementioned cards, or get 3 mushrooms or Slimes (the aforementioned series rule) to get 50G times the player's level.
|This is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's money currency, shortened as gold or simply G) times their level, get three warp pipes or wings (depending on the series which the board being played on is from) in a row to warp, three stock icons to get a set amount of stocks in one district (exclusive only to standard mode), three Suit Yourself Cards (these are like wild cards; they can act as any suit the player does not have, and owning one Suit Yourself Card means the player could only collect three suits and still get promoted) in a row to get one of the aforementioned cards, or get 3 mushrooms or Slimes (the aforementioned series rule) to get 50G times the player's level.
|-
|-
|align="center"|[[File:Memory Block.png|200px]]<br>[[Memory Block]]
|align="center"|[[File:Memory Block.png|200px]]<br>[[Memory Block]]
|The player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks are the same size, so there is a chance that the player may get a Bowser card easily. Commonly, it happens to first place the most.
|The player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself Card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks are the same size, so there is a chance that the player may get a Bowser card easily. Commonly, it happens to first place the most.
|-
|-
|align="center"|[[File:Dart of Gold.png|200px]]<br>[[Dart of Gold]]
|align="center"|[[File:Dart of Gold.png|200px]]<br>[[Dart of Gold]]
|The player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that increases the player's shop values by 5%, though items like a Bowser icon that decreases the player's shop values by 5% or a Suit Yourself card appears), the player then throws another dart at a different wheel that has all four players’ faces on it individually (with the person playing the game being the biggest) as well as a space that has everyone's faces on it. If the dart hits one player's space then that player gets the prize or punishment, but if the dart hits the space with all the faces, all four players get the prize or punishment.
|The player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that increases the player's shop values by 5%, though items like a Bowser icon that decreases the player's shop values by 5% or a Suit Yourself Card appears), the player then throws another dart at a different wheel that has all four players’ faces on it individually (with the person playing the game being the biggest) as well as a space that has everyone's faces on it. If the dart hits one player's space then that player gets the prize or punishment, but if the dart hits the space with all the faces, all four players get the prize or punishment.
|-
|-
|align="center"|[[File:Slurpodrome.png|200px]]<br>[[Slurpodrome]]
|align="center"|[[File:Slurpodrome.png|200px]]<br>[[Slurpodrome]]
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*Some venture cards will break ties for first or last place, depending on the turn order at the start of the game. The player who went the earliest of those affected is considered to be placing lowest in a tie; the player who went the latest is considered to be placing highest. This means that whoever is first in the turn order will always be favored in these situations.
*Some venture cards will break ties for first or last place, depending on the turn order at the start of the game. The player who went the earliest of those affected is considered to be placing lowest in a tie; the player who went the latest is considered to be placing highest. This means that whoever is first in the turn order will always be favored in these situations.


==Results screen==
==Results Screen==
When a game is finished, the player in first place does a winning animation and the player in 4th place does a losing animation (note: if there is a tie, then the tiebreaker is decided by whoever is later in the turn order). After that, trophies and prizes are handed out (only in Single Player mode, except Tutorial), then a details screen shows up, divided into three different screens (on all screens except in Sales and Payments the Target amount appears):
When a game is finished, the player in first place does a winning animation and the player in 4th place does a losing animation (note: if there is a tie, then the tiebreaker is decided by whoever is later in the turn order). After that, trophies and prizes are handed out (only in Single Player mode, except Tutorial), then a details screen shows up, divided into three different screens (on all screens except in Sales and Payments the Target amount appears):


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