Editing Football (Mario & Sonic at the Rio 2016 Olympic Games for Nintendo 3DS)

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In the Road to Rio mode, Football appears as the event on day 7 of Sonic's story.
In the Road to Rio mode, Football appears as the event on day 7 of Sonic's story.
==Gameplay==
==Gameplay==
In this event, the player plays a single match against one opponent, and is shown to have already beaten another opponent, allowing the player to only place first or second in the event. The event starts with the player receiving the ball in the first half, with the opposing team initially receiving it in the second half. The player can move their character around the pitch using either {{button|3ds|stick}} or {{button|3ds|pad}} and can travel at a faster speed when they receive the ball by holding {{button|3ds|R}} while moving in a specific direction. The character the player controls is decided by the game based on which team member is closest to the ball. To intercept the ball from the opposition, the player must move a character towards the character who has the ball or can tackle them by pressing {{button|3ds|A}} when ear to the character, but risks performing a foul. Doing so will award the other team a free kick, which allows one of the team to take a shot at the goal. The player can pass by pressing {{button|3ds|B}} or {{button|3ds|Y}} when prompted to pass the ball to a nearby teammate, however doing so when not prompted will cause the character to simply kick the ball in the direction they are facing. To shoot, the player must press {{button|3ds|A}} when facing the goal without it being saved by the goalie. The goalie attempts to save the goal automatically, however is the ball is caught the player can then take control of the goalie and throw the ball towards a player of their choice using {{button|3ds|stick}} or {{button|3ds|pad}} and throwing it with {{button|3ds|B}}. If the ball is kicked out of bounds at any point, the team whose player did not send the ball off the pitch will receive either a goal kick or a throw in, both of which allow them to pass the ball to a teammate of their choice, similar to how the goalie's throws work. Over time, the player fills an SP gauge, which, once full, allows them to perform a Super Shot by pressing {{button|3ds|X}}. Each characters Super Shot has a unique animation, however all of which have the same effect, which is sending a powerful shot towards the goal from wherever the player is situated at the time on the pitch, which will stun any characters who get bit by it briefly. Only the selected character can perform a Super Shot, but the gauge can be charged by the whole team. In each match, the player will play for two halves, and depending on the score at the end of these two halves, may receive up to two extra, followed by a series of penalty shoot-outs to decide the final winner of the match. If both teams tie at the penalty shoot-out, the game goes to Sudden Death where the team that does not score loses against the team who scores.
In this event, the player plays a single match against one opponent, and is shown to have already beaten another opponent, allowing the player to only place first or second in the event. The event starts with the player receiving the ball in the first half, with the opposing team initially receiving it in the second half. The player can move their character around the pitch using either {{button|3ds|stick}} or {{button|3ds|pad}} and can travel at a faster speed when they receive the ball by holding {{button|3ds|R}} while moving in a specific direction. The character the player controls is decided by the game based on which team member is closest to the ball. To intercept the ball from the opposition, the player must move a character towards the character who has the ball or can tackle them by pressing {{button|3ds|A}} when ear to the character, but risks performing a foul. Doing so will award the other team a free kick, which allows one of the team to take a shot at the goal. The player can pass by pressing {{button|3ds|B}} or {{button|3ds|Y}} when prompted to pass the ball to a nearby teammate, however doing so when not prompted will cause the character to simply kick the ball in the direction they are facing. To shoot, the player must press {{button|3ds|A}} when facing the goal without it being saved by the goalie. The goalie attempts to save the goal automatically, however is the ball is caught the player can then take control of the goalie and throw the ball towards a player of their choice using {{button|3ds|stick}} or {{button|3ds|pad}} and throwing it with {{button|3ds|B}}. If the ball is kicked out of bounds at any point, the team whose player did not send the ball off the pitch will receive either a goal kick or a throw in, both of which allow them to pass the ball to a teammate of their choice, similar to how the goalie's throws work. Over time, the player fills an SP gauge, which, once full, allows them to perform a Super Shot by pressing {{button|3ds|X}}. Each characters Super Shot has a unique animation, however all of which have the same effect, which is sending a powerful shot towards the goal from wherever the player is situated at the time on the pitch, which will stun any characters who get bit by it briefly. Only the selected character can perform a Super Shot, but the gauge can be charged by the whole team. In each match, the player will play for two halves, and depending on the score at the end of these two halves, may receive up to two extra, followed by a series of penalty shoot-outs to decide the final winner of the match.


In this event the player can select the number of minutes that each half lasts for, with the options of 2, 4, 6 or 10 minutes each.
In this event the player can select the number of minutes that each half lasts for, with the options of 2, 4, 6 or 10 minutes each.

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