Editing Experience Point
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{{rewrite-expand|include information for ''Mario Tennis Aces''}} | {{rewrite-expand|include information for ''Mario Tennis Aces'' and ''Mario + Rabbids Sparks of Hope''}} | ||
[[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in the North American version of ''[[Mario & Luigi: Partners in Time]]'']] | [[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in the North American version of ''[[Mario & Luigi: Partners in Time]]'']] | ||
'''{{wp|Experience point|Experience Point}}s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in {{wp|role-playing video game}}s to quantify the progression of a playable character through the game. The RPGs of the [[Super Mario (franchise)|''Super Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[level up|levels up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters. | '''{{wp|Experience point|Experience Point}}s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in {{wp|role-playing video game}}s to quantify the progression of a playable character through the game. The RPGs of the [[Super Mario (franchise)|''Super Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[level up|levels up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters. |