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'''Dream Figure Skating''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score the most points as a team, with the event taking place in the Dream Figure Centre. To unlock this event, the player must reach day 16 in Individual Festival Mode or day 12 in Team Festival Mode. The starting record for this event is held by [[Amy]] with a score of 412.6pt(s).  
'''Dream Figure Skating''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score the most points as a team, with the event taking place in the Dream Figure Centre. To unlock this event, the player must reach day 16 in Individual Festival Mode or day 12 in Team Festival Mode. The starting record for this event is held by [[Amy]] with a score of 412.6pt(s).  
==Gameplay==
==Gameplay==
In this event, the player starts by selecting either the Mario World routine or the Sonic World routine. Each routine features similar elements, but in different sequences. Each player also receives a slightly different set of commands in a different order, determined by the player number. Each element requires a different input, and performing it with better timing will give the player a larger score for the move. Yellow hexagonal element points are steps, and the player must swing the Wii Remote up or down as indicated by the arrow to perform them. Spins are performed on the circular green element points by swinging the Wii Remote in a circular motion. Spirals are performed on the pink lines coming from the square blue element points, and are performed by balancing the character by tilting the Wii Remote. Jumps are performed by swinging the Wii Remote up on red star element points. For red stars with lines leading up to them, the player must move the Wii Remote in the shape shown onscreen to be able to perform an extra jump. Between elements points, the player can also shake the Wii Remote like a conductor's baton in time with the music to score bonus points. At the end of the routine, the player must move the Wii Remote into a certain position to perform a finishing pose at the end of the routine. The team with the overall highest score wins the event.
In this event, the player starts by selecting either the Mario World routine or the Sonic World routine. Each routine features similar elements, but in different sequences. Each player also receives a slightly different set of commands in a different order, determined by the player number. Each element requires a different input, and performing it with better timing will give the player a larger score for the move. Yellow hexagonal element points are steps, and the player must swing the Wii Remote up or down as indicated by the arrow to perform them. Spins are performed on the circular green element points by swinging the Wii Remote in a circular motion. Spirals are performed on the pink lines coming from the square blue element points, and are performed by balancing the character by tilting the Wii Remote. Jumps are performed by swinging the Wii Remote up on red star element points. For red stars with lines leading up to them, the player must move the Wii Remote in the shape shown onscreen to be able to perform an extra jump. Between elements points, the player can also shake the Wii Remote like a conductor's baton in time with the music to score bonus points. At the end of the routine, the player must move the Wii Remote into a certain position to perform a finishing pose at the end of the routine. The team with the overall highest score wins the event.
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===Sonic World Routine===
===Sonic World Routine===
The first segment of the Sonic World routine takes place with a [[Green Hill Zone]] background and an instrumental version of [[sonicretro:Sonic Heroes (song)|Sonic Heroes]] as the music. During the segment, the characters collect three [[Chaos Emerald]]s, jump using [[Spring (Sonic the Hedgehog)|Spring]]s and pass through [[Rainbow Ring]]s. The characters then follow a [[Egg Flapper|Flapper]] carrying a Chaos Emerald to the next segment, which takes place against a background based on the [[sonicretro:Death Egg Zone|Death Egg Zone]], with [[Dr. Eggman]]'s theme from ''[[sonicretro:Sonic Adventure|Sonic Adventure]]'' as the music. During the segment, the characters collect the other four Chaos Emeralds, and it also features [[Egg Pawn]]s, an additional Flapper and more Springs. Before the third segment, an animation of [[Chaos|Perfect Chaos]] emerging from the ice is shown accompanied by music from the second phase of his boss fight in front of a flooded [[sonicretro:Station Square|Station Square]] background. The third segment takes place in front of the same backdrop, accompanied by an instrumental version of [[sonicretro:Open Your Heart|Open Your Heart]], and sees the characters use the power of the Chaos Emeralds to defeat Perfect Chaos.
The first segment of the Sonic World routine takes place with a [[Green Hill Zone]] background and an instrumental version of [[SonicRetro:Sonic Heroes (song)|Sonic Heroes]] as the music. During the segment, the characters collect three [[Chaos Emerald]]s, jump using [[Spring (Sonic the Hedgehog)|Spring]]s and pass through [[Rainbow Ring]]s. The characters then follow a [[Flapper (Sonic the Hedgehog)|Flapper]] carrying a Chaos Emerald to the next segment, which takes place against a background based on the [[SonicRetro:Death Egg Zone|Death Egg Zone]], with [[Dr. Eggman]]'s theme from ''[[SonicRetro:Sonic Adventure|Sonic Adventure]]'' as the music. During the segment, the characters collect the other four Chaos Emeralds, and it also features [[Egg Pawn]]s, an additional Flapper and more Springs. Before the third segment, an animation of [[Chaos|Perfect Chaos]] emerging from the ice is shown accompanied by music from the second phase of his boss fight in front of a flooded [[SonicRetro:Station Square|Station Square]] background. The third segment takes place in front of the same backdrop, accompanied by an instrumental version of [[SonicRetro:Open Your Heart|Open Your Heart]], and sees the characters use the power of the Chaos Emeralds to defeat Perfect Chaos.
 
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{|border=1 cellspacing=0 cellpadding=3 align=left width=
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|rowspan=4|[[Green Hill Zone]]
|rowspan=4|[[Green Hill Zone]]
|rowspan=4|[[sonicretro:Sonic Heroes (song)|Sonic Heroes]]
|rowspan=4|[[SonicRetro:Sonic Heroes (song)|Sonic Heroes]]
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|bgcolor=yellow|
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|rowspan=4|[[sonicretro:Death Egg Zone|Death Egg Zone]]
|rowspan=4|[[SonicRetro:Death Egg Zone|Death Egg Zone]]
|rowspan=4|Dr. Eggman's theme
|rowspan=4|Dr. Eggman's theme
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|rowspan=4|Flooded [[sonicretro:Station Square|Station Square]]
|rowspan=4|Flooded [[SonicRetro:Station Square|Station Square]]
|rowspan=4|[[sonicretro:Open Your Heart|Open Your Heart]]
|rowspan=4|[[SonicRetro:Open Your Heart|Open Your Heart]]
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|1
|bgcolor=green|
|bgcolor=green|
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==Trivia==
==Trivia==
*In the Death Egg's final section in the Sonic World, after the final jump, if the player shakes the Wii Remote after their character attacks the first Flapper, they will Homing Attack the second Flapper and gain extra points as a result.
*In the Death Egg's final section in the Sonic World, after the final jump, if the player shakes the Wii Remote after their character attacks the first Flapper, they will Homing Attack the second Flapper and gain extra points as a result.
{{M&SATOWG}}
{{M&SATOWG}}
[[Category:Mario & Sonic at the Olympic Winter Games events]]
[[Category:Mario & Sonic at the Olympic Winter Games events]]

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