Editing Dream Equestrian

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Before the event starts, [[Kamek]] flies over the course. He pulls out a telescope and spots [[Toad]] at the goal line wanting some Yoshi Eggs. Then, Kamek spots the players on their horses at the starting line, and he then sets out to intervene.
Before the event starts, [[Kamek]] flies over the course. He pulls out a telescope and spots [[Toad]] at the goal line wanting some Yoshi Eggs. Then, Kamek spots the players on their horses at the starting line, and he then sets out to intervene.


==Layout==
==Course Layout==
After the team is introduced and the introduction is shown or skipped, the team starts going. At the start of the track, Kamek appears but does nothing but shakes his wand and the team takes a turn to the left. After the first [[Dash Panel]], there is a turn to the right with Moo Moos on the sides and a Boost Pad at the end. Then there is a bridge where the player needs to jump with {{button|wii|2}} when the word "Jump!" appears after a countdown from three or an egg would be lost. This is followed by a Boost Pad and very slight right turn and a slight turn to the left. After another Boost Pad, there is a sharp turn to the right. After a left turn is another Boost Pad followed by a slight right turn. Here Monty Moles start to move underground and jump out of a hole and do this three times while the player takes a left. After a right with two Moo Moos, Kamek starts casting magic on four haybales causing them to catch on fire and roll down hill. After a left turn, the team goes down hill while avoiding burning haybales cast down by Kamek's magic twice. This is the first time the camera goes in front of the team. After the camera goes back behind the team, the team enters a cave where Kamek shots down stalactites which the team needs to avoid. After doing this a total of three times, Kamek tries to bring the cave down on the team, but they are able to escape through a waterfall by jumping when the word "Jump!" appears after a count down. If the team doesn't jump, they lose an egg. After jumping, the camera shows the front side. Soon after, a Chain Chomp appears and disrupts the balance of the team three times by tearing up the stone bridge. To regain balance, the team must either tilt left or right, depending on what is shown or lose an egg each time. After the three tilts, the team needs to shake up and down ten times in order to jump a short straight distance away from the goal line without losing an egg.
After the team is introduced and the introduction is shown or skipped, the team starts going. At the start of the track, Kamek appears but does nothing but shakes his wand and the team takes a turn to the left. After the first [[Dash Panel]], there is a turn to the right with Moo Moos on the sides and a Boost Pad at the end. Then there is a bridge where the player needs to jump with {{button|wii|2}} when the word "Jump!" appears after a countdown from three or an egg would be lost. This is followed by a Boost Pad and very slight right turn and a slight turn to the left. After another Boost Pad, there is a sharp turn to the right. After a left turn is another Boost Pad followed by a slight right turn. Here Monty Moles start to move underground and jump out of a hole and do this three times while the player takes a left. After a right with two Moo Moos, Kamek starts casting magic on four haybales causing them to catch on fire and roll down hill. After a left turn, the team goes down hill while avoiding burning haybales cast down by Kamek's magic twice. This is the first time the camera goes in front of the team. After the camera goes back behind the team, the team enters a cave where Kamek shots down stalactites which the team needs to avoid. After doing this a total of three times, Kamek tries to bring the cave down on the team, but they are able to escape through a waterfall by jumping when the word "Jump!" appears after a count down. If the team doesn't jump, they lose an egg. After jumping, the camera shows the front side. Soon after, a Chain Chomp appears and disrupts the balance of the team three times by tearing up the stone bridge. To regain balance, the team must either tilt left or right, depending on what is shown or lose an egg each time. After the three tilts, the team needs to shake up and down ten times in order to jump a short straight distance away from the goal line without losing an egg.


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