Editing Donkey Kong Adventure

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In Donkey Kong Adventure, only Rabbid Peach, Donkey Kong, and Rabbid Cranky are playable. While Rabbid Peach is only slightly altered from her main game version, Donkey Kong uses almost all new abilities and Rabbid Cranky combines and renames existing abilities.
In Donkey Kong Adventure, only Rabbid Peach, Donkey Kong, and Rabbid Cranky are playable. While Rabbid Peach is only slightly altered from her main game version, Donkey Kong uses almost all new abilities and Rabbid Cranky combines and renames existing abilities.
{|class="wikitable" style="text-align:center; margin:auto"
{|class="wikitable" style="text-align:center; margin:auto"
!style="background:yellow" colspan="3"|{{color-link|Donkey Kong|red}}
!style="background:CRIMSON" colspan="3"|{{color-link|Donkey Kong|white}}
!style="background:HOTPINK" colspan="3"|{{color-link|Rabbid Peach|white}}
!style="background:HOTPINK" colspan="3"|{{color-link|Rabbid Peach|white}}
!style="background:gray" colspan="3"|{{color-link|Rabbid Cranky|white}}
!style="background:CRIMSON" colspan="3"|{{color-link|Rabbid Cranky|white}}
|-
|-
|style="background:LIGHTYELLOW" colspan="3"|[[File:MRKB Donkey Kong Stats.png|200px]]
|style="background:LIGHTSALMON" colspan="3"|[[File:MRKB Donkey Kong Stats.png|200px]]
|style="background:PINK" colspan="3"|[[File:RabbidPeachSentry.png|200px]]
|style="background:PINK" colspan="3"|[[File:RabbidPeachSentry.png|200px]]
|style="background:LIGHTGRAY" colspan="3"|[[File:MRKB Rabbid Cranky Stats.png|200px]]
|style="background:LIGHTSALMON" colspan="3"|[[File:MRKB Rabbid Cranky Stats.png|200px]]
|-
|-
|style="background:LIGHTYELLOW" colspan="3"|''He's the Ziggy crushin', high jumpin', cover point luggin', king of the ground-pondin' apes who never backs down when his friends (or his banana supply) are endangered.''
|style="background:LIGHTSALMON" colspan="3"|''He's the Ziggy crushin', high jumpin', cover point luggin', king of the ground-pondin' apes who never backs down when his friends (or his banana supply) are endangered.''
|style="background:PINK" colspan="3"|''A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.''
|style="background:PINK" colspan="3"|''A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.''
|style="background:LIGHTGRAY" colspan="3"|''The irascible Rabbid Cranky may not be as fast as he used to be, but he doesn't need to be when he has a Boombow and short-ranged Barrel Bolts as explosive as his temper.''
|style="background:LIGHTSALMON" colspan="3"|''The irascible Rabbid Cranky may not be as fast as he used to be, but he doesn't need to be when he has a Boombow and short-ranged Barrel Bolts as explosive as his temper.''
|-
|-
|style="background:LIGHTYELLOW" colspan="3"|'''Health Points'''<br>280
|style="background:LIGHTSALMON" colspan="3"|'''Health Points'''<br>280
|style="background:PINK" colspan="3"|'''Health Points'''<br>220
|style="background:PINK" colspan="3"|'''Health Points'''<br>220
|style="background:LIGHTGRAY" colspan="3"|'''Health Points'''<br>200
|style="background:LIGHTSALMON" colspan="3"|'''Health Points'''<br>200
|-
|-
|style="background:LIGHTYELLOW" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:LIGHTSALMON" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:PINK" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:PINK" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:LIGHTGRAY" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:LIGHTSALMON" colspan="3"|'''Area of Movement'''<br>6 Cells
|-
|-
|style="background:LIGHTYELLOW" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTSALMON" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:PINK" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:PINK" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTGRAY" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTSALMON" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|-
|-
|style="background:LIGHTYELLOW;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Grab & Launch'''<br>20 Damage
|'''Grab & Launch'''<br>20 Damage
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|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''30''</small>
|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''30''</small>
|}
|}
|style="background:LIGHTGRAY;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Dash'''<br>20 Damage
|'''Dash'''<br>20 Damage
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|}
|}
|-
|-
|style="background:LIGHTYELLOW;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Throw Range'''<br>6 Cells
|'''Throw Range'''<br>6 Cells
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|}
|}
|style="background:PINK" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:PINK" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:LIGHTGRAY;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Grump Jump'''<br>6 Cells
|'''Grump Jump'''<br>6 Cells
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|}
|}
|-
|-
|style="background:LIGHTYELLOW;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Bwananarang
|'''Primary Weapon'''<br>Bwananarang
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|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Panoramic Pillager</u>''<br>'''''Hit Damage'''''<br>''30-40''<br>'''''Honey Damage'''''<br>''52''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''60''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Panoramic Pillager</u>''<br>'''''Hit Damage'''''<br>''30-40''<br>'''''Honey Damage'''''<br>''52''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''60''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|}
|}
|style="background:LIGHTGRAY;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Boombow
|'''Primary Weapon'''<br>Boombow
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|}
|}
|-
|-
|style="background:LIGHTYELLOW;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Hairy Eye
|'''Primary Technique'''<br>Hairy Eye
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|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''HP Bonus'''''<br>''30%''</small>
|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''HP Bonus'''''<br>''30%''</small>
|}
|}
|style="background:LIGHTGRAY;vertical-align: top" colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Stink Eye
|'''Primary Technique'''<br>Stink Eye

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