Editing DK's Hideout
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In this level, Donkey Kong remains idle on a girder on the top of the screen, while [[jack]]s spawn from his position and bounce towards the girder structure below. Two Fireballs also spawn at the beginning of the level without being produced from an oil can. These Fireballs cannot be defeated. The level features several ladders, as well as two [[Yellow Spring]]s and one [[Blue Spring]]. Water drops occasionally rain from the ceiling, similarly to [[Boss Game 5]]. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and jacks and allowing it to walk on [[Spike Trap| Spike]]s without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him. | In this level, Donkey Kong remains idle on a girder on the top of the screen, while [[jack]]s spawn from his position and bounce towards the girder structure below. Two Fireballs also spawn at the beginning of the level without being produced from an oil can. These Fireballs cannot be defeated. The level features several ladders, as well as two [[Yellow Spring]]s and one [[Blue Spring]]. Water drops occasionally rain from the ceiling, similarly to [[Boss Game 5]]. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and jacks and allowing it to walk on [[Spike Trap| Spike]]s without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him. | ||
After completing B2, the final movie in the game, titled Musical, is unlocked in the Showroom. | |||
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