Editing Change Space

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A '''Change Space''' ('''Shuffle Space''' in ''Mario Party 9'') is a semi-common [[space (Mario Party series)|space]] present in ''[[Mario Party 9]]'' and ''[[Mario Party 10]]''. If a Captain lands on this space, the order of the players will be mixed. After this happens, the Captain who is in first after the mix will get to roll the [[Dice Block]]. The order decided by the Change Space is permanent until another Captain lands on another Change Space, whereupon the order decided by the following space sets the order of the players.
A '''Change Space''' ('''Shuffle Space''' in ''Mario Party 9'') is a semi-common [[space (Mario Party series)|space]] present in ''[[Mario Party 9]]'' and ''[[Mario Party 10]]''. If a Captain lands on this space, the order of the players will be mixed. After this happens, the Captain who is in first after the mix will get to roll the [[Dice Block]]. The order decided by the Change Space is permanent until another Captain lands on another Change Space, whereupon the order decided by the following space sets the order of the players.


On the [[Boo's Horror Castle]], [[Blooper Beach]], and [[Magma Mine]] boards, when a player lands on a Change Space just before being attacked by a [[Boo]], [[Sushi]], or magma, respectively, the new turn order will come into effect first before the events take place and therefore, instead of the player who landed on the Change Space, the first player in the new turn order will be affected, even though the player has not technically begun their turn yet.
On the [[Boo's Horror Castle]], [[Blooper Beach]], and [[Magma Mine]] boards, when a player lands on a Change Space just before being attacked by a [[Boo]], [[Sushi]], or magma, respectively, the new turn order will come into effect first before the events take place and therefore, instead of the player who landed on the Change Space, the first player in the new turn order will be affected, even though the player has not technically begun his or her turn yet.


Change Spaces reappear in ''Mario Party 10''. Their functionality remains the same, except that the player can now stop the roulette. Additionally, unlike ''Mario Party 9'', in Airship Central and Chaos Castle, the event will come into effect first before a new turn order is decided (such as getting attacked by Bowser's Airship or Bowser himself before a new turn order is decided).
Change Spaces reappear in ''Mario Party 10''. Their functionality remains the same, except that the player can now stop the roulette. Additionally, unlike ''Mario Party 9'', in Airship Central and Chaos Castle, the event will come into effect first before a new turn order is decided (such as getting attacked by Bowser's Airship or Bowser himself before a new turn order is decided).

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