Editing Cannon Kaos

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The layout of each level consists of multiple walls and blocks placed in a maze-like manner, with multiple paths to shoot Mini Marios onto. Only one toy can be shot at a time, and it must reach the goal before another one can be shot. Mini Marios bounce off the walls, obtaining a [[coin]] each time they bounce. The player will lose Mini Marios if they launch them into gaps or into [[Bob-omb]]s and [[Shy Guy]]s, which are completely motionless. Hitting an enemy destroys both the Mini Mario and the enemy, leaving that spot clear at the cost of one Mini Mario.
The layout of each level consists of multiple walls and blocks placed in a maze-like manner, with multiple paths to shoot Mini Marios onto. Only one toy can be shot at a time, and it must reach the goal before another one can be shot. Mini Marios bounce off the walls, obtaining a [[coin]] each time they bounce. The player will lose Mini Marios if they launch them into gaps or into [[Bob-omb]]s and [[Shy Guy]]s, which are completely motionless. Hitting an enemy destroys both the Mini Mario and the enemy, leaving that spot clear at the cost of one Mini Mario.


The exit in the first two levels consists of a [[Warp Pipe]], while in the third level, it is a [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. For each Mini Mario that reaches the Goal Door, the player is awarded 10 coins. Regardless of whether the player wins or loses the game, the end screen always displays the final score, along with the best score achieved in previous gameplays. There is also the option to either e-mail a friend about the score, or replay the game.
The exit in the first two levels consists of a [[Warp Pipe]], while in the third level, it is a [[Door|Goal Door]]. For each Mini Mario that reaches the Goal Door, the player is awarded 10 coins. Regardless of whether the player wins or loses the game, the end screen always displays the final score, along with the best score achieved in previous gameplays. There is also the option to either e-mail a friend about the score, or replay the game.


A [[Crash Kong]] makes a cameo appearance on the help, transition, and game over screens. The background of every level is that of [[Tropical Island]] from ''Mario vs. Donkey Kong 2''.
A [[Crash Kong]] makes a cameo appearance on the help, transition, and game over screens. The background of every level is that of [[Tropical Island]] from ''Mario vs. Donkey Kong 2''.

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